Page 1 of 2
weird triangle displacement
Posted: Thu Sep 25, 2014 7:07 pm
by g0ll4m
does anyone know what might be going on here. When I add a displacement map, it displays weird triangulation artifacts.
Re: weird triangle displacement
Posted: Thu Sep 25, 2014 8:55 pm
by itsallgoode9
is your geo subdivided enough to begin with? does this happen on all models or just this one? what happens when you apply the displacement to a simple plane?
Re: weird triangle displacement
Posted: Thu Sep 25, 2014 9:29 pm
by g0ll4m
should I subdivide the geometry using smooth? or under the "extra attributes" using "octane:level". I will try using smooth and post an image.
Re: weird triangle displacement
Posted: Thu Sep 25, 2014 11:20 pm
by itsallgoode9
I use the octane smooth instead of maya's. make sure to switch the setting off global or the smooth effect won't work. It looks like that's your issue maybe.
Re: weird triangle displacement
Posted: Thu Sep 25, 2014 11:43 pm
by g0ll4m
when you say octane smooth you're talking about "octane:Level" under the extra attributes? Also my mesh is set to reshapable proxy.
Re: weird triangle displacement
Posted: Fri Sep 26, 2014 12:55 am
by itsallgoode9
yeah, that's what i mean.
Re: weird triangle displacement
Posted: Fri Sep 26, 2014 1:32 am
by g0ll4m
i've made a few examples.
Re: weird triangle displacement
Posted: Fri Sep 26, 2014 2:09 am
by itsallgoode9
if you wanna upload your maya scene, with the displacement, i can take a look at it and see if i find anything weird going on.
Re: weird triangle displacement
Posted: Fri Sep 26, 2014 5:38 pm
by g0ll4m
Ok, so this time I put the octane:level up to 4! It seemed to improve it a little bit. You can still see the tiny patches of distorted triangles.
I don't know what else to do to get rid of the black patches. I will upload my scene as well.
Re: weird triangle displacement
Posted: Fri Sep 26, 2014 6:29 pm
by g0ll4m
I think I finally fixed it. Last thing was Rayepsilon setting. Changed it to .0200