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OctaneRender™ 2.0 for LightWave™ - build 2.6.4

Posted: Thu Sep 25, 2014 9:49 am
by juanjgon
This is the current production build of the OctaneRender™ 2.0 for LightWave™ plugin. This 2.6.4 release is available for Lightwave 10.1 and 11.6 Windows x32/x64 and OSX.

Windows: http://render.otoy.com/customerdownload ... indows.zip
OSX: http://render.otoy.com/customerdownload ... .4_OSX.zip

[vimeo]http://www.vimeo.com/97941224[/vimeo]

This are the new features of the plugin in this release:
- Exposure is now independent of the gamma. I.e. Changing the gamma does NOT change the whitepoint anymore. Old pre-2.5.2 exposire is corrected by the plugin at loading time, so the old scenes should be rendered without changes in luminosity.
- AO Distance parameter in the infochannel kernel
- The Texture Image node now displays the RGB, float or alpha image data in the preview.
- Scene statistics in the LWSN log information.
- Ray Epsilon parameter in the InfoChannel kernel.
- The "SwitchToLW" option now saves the render targe file in the project content directory.
- Added a warning message if the Lightwave color space functions are not set to lineal when the user press F9/F10 or open an IPR window. (not available in the LW10.x release)

- New context menus in the Octane nodes (not available in the LW10.x release):
* New "Default setup" feature and all the render target nodes in the Render Target Root node
* Get "Texture Image node" in the DayLight and Texture Environment nodes
* Get "Projection node" in the TextureImage node
* "Link to Surface" option in all the Octane Material nodes ouput pins
* Material nodes in the Octane Material Mixer materials input pins
* Texture, Texture Tools and Procedural nodes in the Octane Materials texture input pins
* Displacement, Emission and Medium nodes in the Octane Materials input pins
* Texture, Texture Tools and Procedural nodes in all the Octane tool nodes

- Improved displacement rendering speed in those cases where the displacement texture does not change much over the surface of a triangle.
- New "Update Lights Parameters" option in the render target root node panel to update the animated lights parameters without reload scene while rendering a sequence. This feature can be slow in complex scenes, so should be used only when you have lights with enveloped parameters.
- "Load Image" button in the Octane Texture Image node
- New gradient node ("Octane Gradient2 Texture"). This node support up to 24 inputs, it is easy to configure without key positions and support a "step" mode to get not interpolated colors.
- Added new parameter "GI Clamp" to the path-tracing and the PMC kernels. It clamps the contribution for each path to the specified value. By reducing the "GI clamp" value, you can reduce the amount of fireflies caused by sparse but very strongly contributing paths. Reducing this value reduces noise by removing energy. On the other hand, "caustic blur" reduces noise by blurring caustics, but conserves energy.
- Get texture nodes from the material "T" texture layers in the Octane material nodes. This new feature helps with the Octane material conversion of the available Lightwave objects that have "T" texture layers. This function search for the first texture map available in the "T" texture layers, adds it to the current node editor as a Octane texture image node and link it to the material input. For the Octane diffuse and glossy material nodes, if the surface doesn't have a transparency texture, the plugin search in the currently selected object for a clip map, and if there is a clip map available, link this texture to the opacity channel of the Octane material.
- Removed the limitation on the number of textures, the amount of textures in a scene is limited only by available GPU memory.
- Improved rendering of motion blur on rotating objects
- Support of Windows XP



Enjoy it :)

-Juanjo

Re: OctaneRender™ 2.0 for LightWave™ - build 2.6.4

Posted: Thu Sep 25, 2014 11:11 am
by gordonrobb
Downloaded, installed, loaded up a scene I've just been working with, opened IPR - crashed :(

Going to try again.

Re: OctaneRender™ 2.0 for LightWave™ - build 2.6.4

Posted: Thu Sep 25, 2014 11:13 am
by gordonrobb
Hmm, seems to be something about the object. Going to do some testing, and will get back to you.

Re: OctaneRender™ 2.0 for LightWave™ - build 2.6.4

Posted: Thu Sep 25, 2014 11:22 am
by gordonrobb
Hmm, seems ok now. I reloaded everything. Perhaps I copied the wrong files into the bin folder.

Cheers for the upgraded.

Re: OctaneRender™ 2.0 for LightWave™ - build 2.6.4

Posted: Thu Sep 25, 2014 12:10 pm
by Lewis
Thanks for update Jaun, great work :).

Re: OctaneRender™ 2.0 for LightWave™ - build 2.6.4

Posted: Sun Sep 28, 2014 10:53 pm
by hdace
There are at least two things I love with this new build...

Re: OctaneRender™ 2.0 for LightWave™ - build 2.6.4

Posted: Wed Oct 08, 2014 7:40 am
by er_beppe
hello, sorry for my bad English, I installed lightwave 11.6.3 and tried to install the latest version of the plugin, but I got the following errors before I look for a dll and then does not find the plugin, not in earlier versions I never had this problem, I state that I had installed the 1.5 and I have never installed the previous version of 2.xx plug in, can you tell me what can I do?

Re: OctaneRender™ 2.0 for LightWave™ - build 2.6.4

Posted: Wed Oct 08, 2014 8:39 am
by juanjgon
er_beppe wrote:hello, sorry for my bad English, I installed lightwave 11.6.3 and tried to install the latest version of the plugin, but I got the following errors before I look for a dll and then does not find the plugin, not in earlier versions I never had this problem, I state that I had installed the 1.5 and I have never installed the previous version of 2.xx plug in, can you tell me what can I do?
You need to install the Visual C++ 2012 SP4 for Windows x64 redistributable package in your system.

Please download the "vcredist_x64.exe" file from this link and install it:
http://www.microsoft.com/en-US/download ... x?id=30679

-Juanjo

Re: OctaneRender™ 2.0 for LightWave™ - build 2.6.4

Posted: Wed Oct 15, 2014 12:33 pm
by er_beppe
Sorry if you answered before, but thank you very much you have been extremely kind to solve my problem, thanks a lot again juanjgon :D