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Motion Blur and Instances Issues

Posted: Thu Sep 25, 2014 8:11 am
by Tommes
Hi guys,

I discovered some strange behavior, when it comes to parented instances and cameras.
Unparented Camera
Unparented Camera
Here you could see some instances and some regular objects which are all parented to a Null which is moving from right to left. The camera has a locked position. The three objects in the middle have correct motion blur applied, but the instances have no motion blur at all.
Parented Camera
Parented Camera
Now I have parented the camera to the moving Null. In relation to the objects the camera should have a locked position, which is true for the three objects in the middle, but not for the instances, which are now blured. Bad behavior, bad.

Here is the scene file:
LightWave.zip
(443.52 KiB) Downloaded 175 times

Re: Motion Blur and Instances Issues

Posted: Thu Sep 25, 2014 8:54 am
by juanjgon
You can't set the motion blur length above 100% ... it is not supported by the plugin, and adds wrong motion blur data to the instances. Please, set the length to 100% or less to fix your issues.

Also rememeber that the instances and deformations motion blur is only available in the final F9/F10 rendering. Out of the rendering stage LightWave can't send to the external render plugins the instances MB information. If you render your scene with F9 all works fine.

-Juanjo

Re: Motion Blur and Instances Issues

Posted: Thu Sep 25, 2014 1:57 pm
by Tommes
Thanks for the heads up. But I still think there is something weird when it comes to instance motion blur ;) Will dig into it a little deeper. Maybe I could come up with a scene for you to test. But now I know I have to F9/F10 it to really test it. Thanks :)

Re: Motion Blur and Instances Issues

Posted: Thu Sep 25, 2014 2:24 pm
by juanjgon
There is at least one known issue with the instances motion blur: if you instance objects over a surface that has deformations (bones, morphs, dynamics ...), the motion due to the base mesh deformation can't produce motion blur in the instances. This is a limitation of the Lightwave SDK.

-Juanjo