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octane for rhino plugin
Posted: Wed Nov 03, 2010 6:42 am
by kelvinchen
i have tried the demo. in rhino so many parts but same materials. i have to set one by one. it is difficult to do it, so hope the rhino plugin.

Re: octane for rhino plugin
Posted: Thu Nov 11, 2010 3:05 pm
by curriergroh
Use Rhino 5.
Re: octane for rhino plugin
Posted: Fri Nov 12, 2010 1:12 am
by SamPage
Or selAll, extractRenderMesh, selNone, selLast, invert, -hide octaneSet, selLayer / selMaterialName / selColor (depending on how you have organized your file, do this for each material in the file), join, then RenderOctane, selAll, delete, -show octaneSet.
Be forewarned that this will kill any custom texture mapping you may have applied to objects. I was looking at a way to automate this a bit but V4s material methods are not very robust. I'll think about it a bit though.
Sam