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Weird clipping surface artifacts

Posted: Sun Sep 21, 2014 8:07 pm
by fibernaut
Hi

i'm currently working on a customer project. Today i discovered some artifacts on some of the surfaces. The models are simple subpatches with basic octane materials. No maps at all. The artifacts are looking like black lines from a certain distance. If i zoom in i can see through them ... much like clip maps. I tried several things to get rid of this error but nothing helped. (changed environment, surface setting to diffuse etc.,) Any idea what causes this issue? Thanks a lot!
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Re: Weird clipping surface artifacts

Posted: Sun Sep 21, 2014 8:33 pm
by whersmy
Try adjusting the rayepsilon

Could be a scaling issue

100% tangent surfaces can give problems if the two surfaces
do not have an offset

Re: Weird clipping surface artifacts

Posted: Sun Sep 21, 2014 9:32 pm
by juanjgon
Yes, please, try to adjust the ray epsilon parameter. If this doesn't fix the problem, please send to me a sample scene with this issue to test it here.

-Juanjo

Re: Weird clipping surface artifacts

Posted: Mon Sep 22, 2014 6:08 am
by fibernaut
Changing the ray epsilon form 0.0001 to 0.000001 helped. Indeed i had to do some scaling to fit diffrent objects together in this scene.
:roll:

Problem solved ... thanks for your help! :)