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Live Viewer and UV
Posted: Sat Sep 13, 2014 8:47 pm
by aqcoelho
Hello aoktar, I searched but cant find where is the problem.. In Live viewer the image is ok, but when I render to the picture viewer, the object UV get totally out. Im Using Cinema R16, and I can not use NG, because if I click on it Cinema crash as soon the window onpens.
Tks,
Andre
Re: Live Viewer and UV
Posted: Sat Sep 13, 2014 8:55 pm
by aoktar
Hi,
how it behaves on R15?
Re: Live Viewer and UV
Posted: Sat Sep 13, 2014 9:31 pm
by aqcoelho
I changed the machine, I dont have R15 anymore
Re: Live Viewer and UV
Posted: Sat Sep 13, 2014 9:42 pm
by aoktar
i don't test it on R16 yet. Could you share your scene with me?
Re: Live Viewer and UV
Posted: Sat Sep 13, 2014 9:56 pm
by aqcoelho
Sure, no problem..
Re: Live Viewer and UV
Posted: Sat Sep 13, 2014 11:47 pm
by aoktar
finally figured your problem. You used cylindrical projection node in imagetexture. This requires object transforms which is assigned. LV provides this when you use Octane Objecttag. Because this object will be exported as single mesh which is connected to a transform node. But when you render the scene with "send all data", all objects will loose transforms and collected to a single mesh.
Solution is simple, change it to "Resend only update objects". this is same as LV (interactive workflow)
Re: Live Viewer and UV
Posted: Sat Sep 13, 2014 11:52 pm
by aqcoelho
PERFECT!!
Thank you
Re: Live Viewer and UV
Posted: Sun Sep 14, 2014 12:11 am
by aoktar
nice, could you send me a bugreport for NG crashes?
Re: Live Viewer and UV
Posted: Sun Sep 14, 2014 12:30 am
by aqcoelho
don't know why, but now is working fine... before, after the NG window opens cinema was freezing... need to close trough task manager, but when and always it restart normally without a bug report, will use more to see how it goes.. and Im using NVIDIA 340.52 Driver, but all is working fine now. will send you if it crashes again.
Tks