Sighman wrote:I'm not sure I understand why it matters. Is there some commercial reason you can't use beta software? You don't need to pay for it again once it is released. What are you worried about?
Perhaps it is my misunderstanding, I am thinking that you will be more responsive to bugs/fixes during beta test than you will be after it is out of beta test. Therefore it matters to me because I want to be certain that I can finish my film without waiting on an issue to be resolved.
If I know I have time before next year to tell you of any fixes that need applying then I can stick to my schedule without worry. If the beta finishes ahead of my modelling phase then I will need to readjust my own schedule to animate sooner so that you have enough time to consider fixes during beta test.
EDIT. Trying out the Howie Farkes scenes:
HF Country Lane. open OVP get an error "The scene is too complex and could not be loaded into Octane. Please reduce the complexity of the scene and try again". Carrara is up to 5GB memory (I have an 8GB machine) so fits ok (80% space usage) - although the whole thing is sluggish. It will render in Carrara native, the ovp reads 52/2536/3221 as memory usage.
Log file.
[20:41:27.650] Started logging on 14.09.14 21:41:27
[20:41:27.650]
[20:41:27.650] Flag Type Value Prefix Description
[20:41:27.650] ------------------------- ------- ---------- ---------- --------------------------------------------------------------------------------
[20:41:27.650] apiChangeMgr release 0 "apiChngMgr" Logs ApiChangeManager::update().
[20:41:27.650] apiNetwork release 0 "apiNetwork" Logs all important calls into ApiNetRenderManager
[20:41:27.650] apiNodeSystem release 0 "apiNodeSys" Logs all write operations in the API node system.
[20:41:27.650] apiProject release 0 "apiProject" Logs all important calls into ApiProjectManager.
[20:41:27.650] apiRender release 0 "apiRender" Logs all important calls into ApiRenderEngine.
[20:41:27.650] cudaProf release 0 "cudaProf" Enables general logging of CUDA profiling.
[20:41:27.650] cudaProfDetail release 0 "cudaProf" Enables logging of single CUDA activity records.
[20:41:27.650] heartbeat release 0 "network" Enables logging of the network rendering heartbeat.
[20:41:27.650] logAppendToFile release 0 "" If enabled, logging will be to the already existing log file appended
[20:41:27.650] logFlags release 1 "" If enabled, all log flags will be dumped during startup
[20:41:27.650] logForceFlush release 0 "" If enabled, every logged line will be flushed
[20:41:27.650] logJuce release 0 "JUCE" If enabled, JUCE logging will go through the logging framework of Octane
[20:41:27.650] logPrefix release 1 "" If enabled, each log line will have a prefix
[20:41:27.650] logTime release 1 "" If enabled, each log line will have a timestamp
[20:41:27.650] logToDebugConsole release 0 "" If enabled, logging will go to the debug console (Windows only)
[20:41:27.650] logToFile release 0 "" If enabled, logging will go to a log file
[20:41:27.650] logToStdout release 0 "" If enabled, logging will go to standard out
[20:41:27.650] netRender release 0 "netRender" General logging of network rendering
[20:41:27.650]
[20:41:27.650] OctaneRender version 2.06 (2060000)
[20:41:27.650]
[20:41:37.743] OctaneSceneManager::SetSceneDocument(000000002C090DA4)
[20:41:37.883] Scene contents: 0 primitives, 1 cameras, 1 lights
[20:48:28.213] OctaneSceneManager::RenderWindowOpened()
[20:48:31.957] OctaneSceneManager::LoadScene(000000002C031D98)
[20:48:31.972] SetDepthOfField(dof=0.000000, autoFocus=1
[20:48:32.035] UpdateTexture - Unknown shader: Subtract ['smin']
[20:48:38.306] UpdateTexture - Unknown shader: Turbulence ['TURB']
[20:48:38.306] UpdateTexture - Unknown shader: Turbulence ['TURB']
[20:48:38.306] UpdateTexture - Unknown shader: Turbulence ['TURB']
[20:48:38.306] UpdateTexture - Unknown shader: Turbulence ['TURB']
[20:48:38.306] UpdateTexture - Unknown shader: Lumber Yard ['SPwd']
[20:48:38.306] UpdateTexture - Unknown shader: Lumber Yard ['SPwd']
[20:48:38.680] UpdateTexture - Unknown shader: Cellular ['fcel']
[20:48:38.680] UpdateTexture - Unknown shader: Cellular ['fcel']
[20:48:38.680] UpdateTexture - Unknown shader: Cellular ['fcel']
[20:52:19.609] OctaneSceneManager::RenderWindowClosed
[20:52:19.609] OctaneSceneManager::UnloadScene(000000002C031D98,true)
[20:52:19.609] GeometryManager::Unload
[20:52:19.609] MaterialManager::Unload
[20:52:19.609] MaterialManager::Reset
[20:52:19.609] TextureMapCache::Reset
[20:52:19.609] TextureMapCache::Reset
[20:52:19.609] TextureMapCache::Reset
[20:52:19.609] RenderTargetManager::Reset
[20:52:19.609] GeometryManager::Reset
[20:52:19.609] ObjectManager::Reset
[20:52:19.609] OctaneGeometry Count = 0
[20:52:19.609] OctaneMasterShader Count = 0
[20:52:19.609] OctaneMasterObject Count = 0
[20:52:19.609] OctaneMaterialMap Count = 0
[20:58:04.590] OctaneSceneManager::RenderWindowOpened()
[20:58:05.635] OctaneSceneManager::LoadScene(000000002C031D98)
[20:58:05.713] UpdateTexture - Unknown shader: Subtract ['smin']
[20:58:25.197] UpdateTexture - Unknown shader: Turbulence ['TURB']
[20:58:25.197] UpdateTexture - Unknown shader: Turbulence ['TURB']
[20:58:25.213] UpdateTexture - Unknown shader: Turbulence ['TURB']
[20:58:25.213] UpdateTexture - Unknown shader: Turbulence ['TURB']
[20:58:25.213] UpdateTexture - Unknown shader: Lumber Yard ['SPwd']
[20:58:25.213] UpdateTexture - Unknown shader: Lumber Yard ['SPwd']
[20:58:25.853] UpdateTexture - Unknown shader: Cellular ['fcel']
[20:58:25.868] UpdateTexture - Unknown shader: Cellular ['fcel']
[20:58:25.868] UpdateTexture - Unknown shader: Cellular ['fcel']
Please let me know if I can supply any more useful info to solve this.
Steve