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kitchen
Posted: Fri Sep 12, 2014 10:34 am
by deadakos
hi all,
semi-business project. the house itself is already built, so we can't change the spaces, the places of the doors and windows. as the building's orientation is fixed of course and as I didn't want to create "unreal" lighting cases I used the most interesting possible sun direction to lit the area.
used pmc, but ao also attached to see the difference. (is there any trick to reach almost the same mood with ao as pmc?)
render time was ~6 hours (for 10000 samples) on my gear.
comments and critics are welcome!
Re: kitchen
Posted: Fri Sep 12, 2014 11:51 am
by MaTtY631990
I think this is a nice render, but two things are not right for me and might need a little more work. Firstly the flowers look a little artificial and strong compared to everything around and fine tuning materials might help. Also the child needs some noise to match the quality of the render and more work matching the lighting. Finally some optimising for the scene will improve the render time. Tune the brightness and reflection for better results. I am just wondering what are your pmc settings?
Hope this helps.
Re: kitchen
Posted: Fri Sep 12, 2014 6:10 pm
by deadakos
Thanks for your comments MaTtY!
Yes I agree, I didn't spent too much time on the child, and I forgot to add the mentioned noise. So he needs more care in the future, just as a real child

To tell the truth I also felt that the problem lays somewhere arround the flowers. It is also quite hard to finetune the material of the letters and the petals for me, but I think that the materials are also too "flat" on that part of the picture. I didn't dare to make the wood more shiny/glossy because it was planned to be semi-glossy/satin, and I can't position direct/indirect light there to reach higher contrast or to create shadows as there is no window where the light could come in.
About pmc settings:
- diffuse depth is set to 16
- specular depth also 16 because of the glasses behind the glass door
Everything else is unchanged.
Re: kitchen
Posted: Fri Sep 19, 2014 5:27 pm
by deadakos
I had time to play a bit with the materials and settings. Here are 3 different fast (small) renders with different kernels.
However I ran into an interesting "issue" with DL:diffuse kernel: even if I set the specular depth to a high number, nothing changes. The glass door on the left and the vase stays the same, like if the specular depth would be set to only 1 or 2. Why is that? Is there any restriction in diffuse kernel? In the manual they wrote "without caustics and a decent realistic quality ", but nothing about specular materials.
What do you think about the tulips now?
Resolution 800×800, no PS or other post work.
AO: after a few minutes of rendering
DL:diffuse: after 25 minutes of rendering
PMC: after 56 minutes