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iPhone Display mat

Posted: Fri Sep 12, 2014 12:37 am
by Yan
Hi!

This may be a novice question, but I need to make as soon as possible an iPhone 6 render with the display turned on.

In other words I need to create a material that emits light from a picture (iphone home screen).

I've tried using blackbody emission, but I don't know where should I place the image to get accurate results.

Can someone please tell me how to do it the best way?

Thanks!

Re: iPhone Display mat

Posted: Fri Sep 12, 2014 6:08 am
by bepeg4d
hi,
don't use the blackbody emission node, but use the texture emission node instead ;) put the screen display in a image texture node in the efficency slot and lower the power of the texture at 0.025 or less ;)
for a more realistic effect and to avoid to use the mix material, you can use the same tecnique in the medium node of a specular material. in this way you can control the emission and the reflections with just one material ;)

Re: iPhone Display mat

Posted: Sat Sep 13, 2014 4:48 am
by Tugpsx
bepeg4d is right, I used a similar technique on the Psp screen
Psp Screen
Psp Screen