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Android videogame using Octane - Titan Rush - Now available!

Posted: Wed Sep 03, 2014 10:57 pm
by Phantom107
I'm working on a videogame for Android and I'm using Octane to pre-render the characters in my game, which are the spaceships.

I really like the ability to extract the normals out of a render, I am using them in my normal mapping shader to light up my models... on a mobile platform. :D I think it's pretty cool

Here how it currently looks:

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Texture interpolation isn't working yet. But I gotta say that on this 4.7" screen the pixels are so dense that the spaceship actually looks very sharp and nice already.

Lots to be done, but I am enjoying the development very much so far.

Re: Android videogame

Posted: Thu Sep 04, 2014 11:35 am
by ten
Looking good !

ten

Re: Android videogame

Posted: Thu Sep 04, 2014 3:04 pm
by MaTtY631990
Interesting. It is nice to be able to see octane being used for other applications.

Re: Android videogame

Posted: Thu Sep 11, 2014 10:22 am
by Phantom107
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Re: Android videogame

Posted: Fri Oct 10, 2014 11:19 am
by brdlstone007
I adore the opportunity to acquire this normals away from the establish, We are using them during my regular mapping shader to glow my types... with a cell phone program.: N I'm sure it can be quite trendy.


Mr brdlstone

Re: Android videogame

Posted: Fri Oct 31, 2014 1:39 am
by Phantom107
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Re: Android videogame

Posted: Fri Oct 31, 2014 6:45 am
by Seekerfinder
Looking good Guus. Like the 3rd shot.

Seeker

Re: Android videogame

Posted: Wed Nov 12, 2014 9:49 pm
by Phantom107
In-game screenshot. Thanks Octane. :D

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Re: Android videogame

Posted: Sun Feb 01, 2015 6:36 pm
by Phantom107
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Re: Android videogame

Posted: Tue Mar 24, 2015 2:07 am
by Phantom107
Normal turrets, big turrets and the uber turret WIP

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