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Proxy geometry in Progress
Posted: Wed Sep 03, 2014 9:20 pm
by Karba
Some progress in proxy geometry development.
Re: Proxy geometry in Progress
Posted: Thu Sep 04, 2014 7:21 am
by gabrielefx
nice,
don't forget the various visualization modes:
bounding box
mesh
pointcloud + LOD
regards
Re: Proxy geometry in Progress
Posted: Fri Sep 05, 2014 12:40 am
by natty
Brilliant, release date?
Re: Proxy geometry in Progress
Posted: Fri Sep 05, 2014 1:12 am
by Karba
gabrielefx wrote:nice,
don't forget the various visualization modes:
bounding box
mesh
pointcloud + LOD
regards
Point Cloud + LOD should be enough. It keeps shape and displays very fast.
Re: Proxy geometry in Progress
Posted: Fri Sep 05, 2014 1:14 am
by Karba
natty wrote:Brilliant, release date?
Don't know yet, it is still in progress, just want to make it useful enough first.
Re: Proxy geometry in Progress
Posted: Fri Sep 05, 2014 2:55 am
by prehabitat
Whats the purpose of this? ie. what are the practical applications (archVIS centric if possible)
Thanks
A
Re: Proxy geometry in Progress
Posted: Fri Sep 05, 2014 2:58 am
by Karba
prehabitat wrote:Whats the purpose of this? ie. what are the practical applications (archVIS centric if possible)
Thanks
A
you can put some heavy geometry to a separate file, so your scene will be lighter, loading faster, faster viewport.
Re: Proxy geometry in Progress
Posted: Fri Sep 05, 2014 3:32 am
by Karba
point cloud shading is added. now it is much easier to read the shape
Re: Proxy geometry in Progress
Posted: Fri Sep 05, 2014 7:02 am
by gabrielefx
cool,
check if it works with Forest Pack Pro and Multiscatter
thanks
Re: Proxy geometry in Progress
Posted: Fri Sep 05, 2014 7:19 am
by mbetke
Good work Karba. Really handy feature.

FOrestPack/Railclone and other of those plugin should work with the proxies too if possible.
Another question: What camera profile did you use for the car rendering? It looks very realistic.
