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Texture/procedural placement

Posted: Mon Sep 01, 2014 7:21 pm
by prodviz
Hi all,

A lambert shader, placed on torus with UV, rendered in Maya render looks fine:
Image

An Octane checker on the same geometry in Standalone renders ok (once set to UV):
Image

but the geometry in Octane for maya looks like this:
Image

May be doing something wrong here, but have:
OctaneScaleTransform in the Transform slot
Projection slot is empty (when I put in an OctaneUV, the geometry disappears)

cheers,

Steve

Re: Texture/procedural placement

Posted: Mon Sep 01, 2014 7:49 pm
by ivankio
Weird behavior that the geometry disappears, here it works as expected when you put Octane UV on the projection.
I know that that scene is already quite simple, but does the problem happen on a new scene? Maybe the object is not gone but only the white part of the checker is mapped due to a large transform and the torus renders in the same color of the background in the AO only scene? Sorry I couldn't reproduce the error.

Re: Texture/procedural placement

Posted: Mon Sep 01, 2014 8:08 pm
by prodviz
Hi Ivankio,

perfect spot. That's exactly what it it. Too big a value.

Cheers man.

Steve