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Paint Effects Color Matte Question

Posted: Mon Sep 01, 2014 9:44 am
by hilum
Hey Guys,
Any ideas on how to apply an unshaded matte-color type shader to a paint effects stroke? In the past I've used octaneTextureEmissions in the diffuse Emission slots to force a color - but emissions doesn't seem to carry over into paint effects when I plug that diffuse material into the octane hair material material slot. Either that or I'm connecting it wrong, which is entirely possible. I'm still a little fuzzy on how octane hair materials are supposed to work.
Anyone have any tricks?

Re: Paint Effects Color Matte Question

Posted: Sat Sep 20, 2014 11:00 pm
by RickToxik
convert paint fx to polygons?