Interesting Tip to Speed Up Renders a lot!
Posted: Tue Aug 26, 2014 5:06 am
I noticed something last night trying to optimise a scene for speed. Even hidden objects will slow down the sampling rate! By hidden I mean via 'object dissolve' or 'unseen by camera'. The only way to truly remove these objects from the octane rendering equation is to make them inactive in the scene editor.
All items visible IPR tells me I'm getting 18.13 ms/sec.
Items Visible 'Hiding' the objects using Object Dissolve @ 100%, now IPR says 14.96 ms/sec.
Hm...slower with invisible (100% dissolved) objects?
Items Invisible Keeping these 3 items at 100% dissolve, now I also check 'unseen by camera' and Uncheck 'cast shadow'. IPR still says 14.96 ms/sec
Effectively it seems the scene renders slower if these items are set to 'invisible'!
I want it faster not slower, that's the whole point of hiding objects when I don't need them. So this time I toggled the active state in the scene editor, and bingo- 63.92 ms/sec. Three and a half times faster which is what I'd expect since 3/4 of the items in my scene aren't being rendered.
Items Inactive So..
All of my items visible rendering at 18.13ms/sec
100% invisible items rendering at 14.96 ms/sec
100% inactive items rendering at 63.92 ms/sec
This means that in my project scenes whenever I had objects 'hidden' but still 'active' in the scene editor, I thought this might speed things up but it's actually doing the opposite and slows down the renders.
While this might seem obvious to some I've also noticed something else. I had a bunch of luminous polygons throughout my scene and even when these lumigons we not in frame and power set to zero, and set to invisible, they still slowed down my renders
All items visible IPR tells me I'm getting 18.13 ms/sec.
Items Visible 'Hiding' the objects using Object Dissolve @ 100%, now IPR says 14.96 ms/sec.
Hm...slower with invisible (100% dissolved) objects?
Items Invisible Keeping these 3 items at 100% dissolve, now I also check 'unseen by camera' and Uncheck 'cast shadow'. IPR still says 14.96 ms/sec
Effectively it seems the scene renders slower if these items are set to 'invisible'!
I want it faster not slower, that's the whole point of hiding objects when I don't need them. So this time I toggled the active state in the scene editor, and bingo- 63.92 ms/sec. Three and a half times faster which is what I'd expect since 3/4 of the items in my scene aren't being rendered.
Items Inactive So..
All of my items visible rendering at 18.13ms/sec
100% invisible items rendering at 14.96 ms/sec
100% inactive items rendering at 63.92 ms/sec
This means that in my project scenes whenever I had objects 'hidden' but still 'active' in the scene editor, I thought this might speed things up but it's actually doing the opposite and slows down the renders.
While this might seem obvious to some I've also noticed something else. I had a bunch of luminous polygons throughout my scene and even when these lumigons we not in frame and power set to zero, and set to invisible, they still slowed down my renders