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-SOLVED- Inporting maya PFtrack camera into octane animation

Posted: Thu Oct 28, 2010 9:37 pm
by bendiger
hello all,
First time posting here, and hoping someone will jump on this and help me out.

I made the project with PFtrack and then I imported my model into the project. I can send the model just fine into octane manualy, and it works. But I need to render an animation.
This is what I got from octane when I tried to send it our for render from mayas export script for octane.

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There was an error parsing the command-line arguments:

Couldn't find match for argument Argument: Cinematogrphy/CG

And then all the file info with camera position and stuff.
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if anyone need to see all of that Ill post it.

Anyone please help me,

Thanks!!
~Ben

Re: Help! Inporting maya PFtrack camera into octane animation

Posted: Thu Oct 28, 2010 9:45 pm
by bazuka
hm? can u send me scene or camera from scene?

Re: Help! Inporting maya PFtrack camera into octane animation

Posted: Thu Oct 28, 2010 9:47 pm
by bendiger
bazuka wrote:hm? can u send me scene or camera from scene?
do you want the exported camera from maya or the obj file that it makes when I export?

~Ben

Re: Help! Inporting maya PFtrack camera into octane animation

Posted: Thu Oct 28, 2010 9:55 pm
by bazuka
:) scene that ur trying to render ;)

Re: Help! Inporting maya PFtrack camera into octane animation

Posted: Thu Oct 28, 2010 10:03 pm
by bendiger
bazuka wrote::) scene that ur trying to render ;)
Here is the scene without the car in it.. it would have been 50mb and its still the same problem without the car anyways.

~Ben

Re: Help! Inporting maya PFtrack camera into octane animation

Posted: Fri Oct 29, 2010 9:28 am
by bazuka
got it, ill check ;) let u know....

Re: Help! Inporting maya PFtrack camera into octane animation

Posted: Fri Oct 29, 2010 9:54 am
by bazuka
this is what i got, didnt have any probl with render...

resolution is 1/2

let me know is this ok?

cheers

Re: Help! Inporting maya PFtrack camera into octane animation

Posted: Fri Oct 29, 2010 5:58 pm
by bendiger
I still get the same error...
I was thinking it was my maya2octane script but I made a new maya project and a quick animation and it worked fine.....

Here is the whole error I get in octane along with the obj file that opens up, but doesnt use the pftrack camera.

is there any other way to render an animation from maya?

~Ben

Re: Help! Inporting maya PFtrack camera into octane animation

Posted: Fri Oct 29, 2010 7:49 pm
by bazuka
tell me 1 thing, did u try to render anything simple from maya 2 octane??

as i can see ur on osx and i know that some people here had some probl with the script (with location or something like that)

ill try to dig something out...

cheers

Re: Help! Inporting maya PFtrack camera into octane animation

Posted: Fri Oct 29, 2010 8:17 pm
by bendiger
yes I made a simple animation with a ball, plane, camera and a few textures and it rendered using the script just fine.

Should I try reinstalling everything?

As for the script, when I loaded it onto a shelf through the script editor, it loaded just the script and none of the icons. Is that a sign that its not loaded properly?
If thats true, why can I render simple animations but not a PFtrack camera....

Here are a few screen shots of what my exporter look like when I go to render.

~Ben