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Firefly with pathracing
Posted: Wed Aug 20, 2014 8:45 pm
by Garquitectos
Hi I'm working in a image with a swimming pool, and I have a problem with the reflected caustics... How I can get a clean refletion of the caustics?
The water has a displacement map, and this image has reached more than 10000 samples. Any ideas?
Re: Firefly with pathracing
Posted: Wed Aug 20, 2014 9:10 pm
by perro_abombao
Hola!
maybe with PMC kernel.. it's more clean.I made some tests and works better!!
Re: Firefly with pathracing
Posted: Wed Aug 20, 2014 11:25 pm
by face_off
Set hot_pixel to 0. And try setting GI_clamp lower. And increase caustic_blur.
Paul
Re: Firefly with pathracing
Posted: Thu Aug 21, 2014 5:28 am
by voon
I wonder about hotpixel removal. What's the bad side of setting it to zero? I.e.: why would I not always do that?
Re: Firefly with pathracing
Posted: Thu Aug 21, 2014 6:43 am
by face_off
What's the bad side of setting it to zero? I.e.: why would I not always do that?
I can make the render a little blurry if you have not rendered enough samples. I leave it at 1, then reduce to the mount required to remove fireflys if there are any.
Paul
Re: Firefly with pathracing
Posted: Thu Aug 21, 2014 12:38 pm
by voon
Thank you .... where does "enough" start? Or is that highly depending on the scene?
Re: Firefly with pathracing
Posted: Thu Aug 21, 2014 1:13 pm
by face_off
"enough" = scene is completely rendered but there are some fireflys. I'm sure the pro's would have some tricks for working this out in a better way.
Re: Firefly with pathracing
Posted: Thu Aug 21, 2014 10:05 pm
by Garquitectos
With PMC better but I little bit slow...
Re: Firefly with pathracing
Posted: Thu Aug 21, 2014 10:28 pm
by face_off
Have you considered putting that rock retaining wall texture into the displacement map pin?
Re: Firefly with pathracing
Posted: Fri Aug 22, 2014 5:11 pm
by perro_abombao
Garquitectos wrote:With PMC better but I little bit slow...
Sure ...it´s slow but, with the same Smples/pxls more cleaner that pathtracing,(sobretodo con caustics y specular reflections)...another thing is...sorry if I´m wrong, for the moment you can´t use the "importance sampling check button" (it's a shame)in the HDRI map when you mix the octane sun system with a HDRI environment MAP.