Page 1 of 1

3DS Skip "Processing Geometry" in animation?

Posted: Fri Aug 15, 2014 10:30 am
by Tufve
Hi all!
New to Max and maybe this is a stupid and "off topic" question?
Is there a way to skip "Processing Geometry" in animation when rendering?
When we use the Octane Viewport and render realtime we have the same geometry in all camera views.
When I render a static scene (like a turntable of a house) my geometrics dont change, so why calculate it every time?
I have googled and checked manual of 3DS max without any success.
:roll:
Anyone?

Have a great day! 8-)
And thanks to all members helping in forums and Karba, the Otoy team for a great work!!

/Per

Re: 3DS Skip "Processing Geometry" in animation?

Posted: Fri Aug 15, 2014 11:00 am
by dawe
uncheck "update animated geometry" in render setup -kernel

//Daniel

Re: 3DS Skip "Processing Geometry" in animation?

Posted: Fri Aug 15, 2014 9:14 pm
by Tufve
WOW! That was easy!
Great, I met my deadline!

Thank you Daniel!! Account number for your provisional payout? ;)

Posted: Fri Aug 15, 2014 9:35 pm
by dawe
Glad to help