3DS Skip "Processing Geometry" in animation?
Posted: Fri Aug 15, 2014 10:30 am
Hi all!
New to Max and maybe this is a stupid and "off topic" question?
Is there a way to skip "Processing Geometry" in animation when rendering?
When we use the Octane Viewport and render realtime we have the same geometry in all camera views.
When I render a static scene (like a turntable of a house) my geometrics dont change, so why calculate it every time?
I have googled and checked manual of 3DS max without any success.
Anyone?
Have a great day!
And thanks to all members helping in forums and Karba, the Otoy team for a great work!!
/Per
New to Max and maybe this is a stupid and "off topic" question?
Is there a way to skip "Processing Geometry" in animation when rendering?
When we use the Octane Viewport and render realtime we have the same geometry in all camera views.
When I render a static scene (like a turntable of a house) my geometrics dont change, so why calculate it every time?
I have googled and checked manual of 3DS max without any success.

Anyone?
Have a great day!

And thanks to all members helping in forums and Karba, the Otoy team for a great work!!
/Per