Victoria 6 - Octane Standalone
Posted: Mon Aug 11, 2014 9:52 pm
Hello everyone,
Sorry for my English. These are renders I'm doing with DAZ's model Victoria 6, in the Standalone version of Octane.
Working Methodology
DAZ
1. I created a scene with Victoria 6 and several panels that I will use as lights in Octane.
2. I exported the scene to .obj file (with associated image maps).
OCTANE
1. I imported the .obj file and saved the scene in Octane (.ocs file).
2. I deleted the default Octane's materials associated with DAZ's surfaces.
3. For the skin I created a mix material, consisting of:
3.1. A difuse material, to which I have assigned DAZ's textures in properties difuse and bump.
3.2. A specular material, to which I have assigned DAZ's textures in properties transmission and bump. The colors for the reflection and scattering properties, I have copied from Tonysculptor's Skin R20 material.
Greetings
Sorry for my English. These are renders I'm doing with DAZ's model Victoria 6, in the Standalone version of Octane.
Working Methodology
DAZ
1. I created a scene with Victoria 6 and several panels that I will use as lights in Octane.
2. I exported the scene to .obj file (with associated image maps).
OCTANE
1. I imported the .obj file and saved the scene in Octane (.ocs file).
2. I deleted the default Octane's materials associated with DAZ's surfaces.
3. For the skin I created a mix material, consisting of:
3.1. A difuse material, to which I have assigned DAZ's textures in properties difuse and bump.
3.2. A specular material, to which I have assigned DAZ's textures in properties transmission and bump. The colors for the reflection and scattering properties, I have copied from Tonysculptor's Skin R20 material.
Greetings