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secondary bounces multiplier
Posted: Sun Aug 10, 2014 5:42 am
by HHbomb
Hello, It would be great to have control on secondary bounces power (like Vray)
Re: secondary bounces multiplier
Posted: Sun Aug 10, 2014 11:04 am
by muski
Do you mean something that helps to clean the noise on darker areas a bit quicker? Have you tried playing with the direct_light_imp on PMC?
Re: secondary bounces multiplier
Posted: Thu Aug 14, 2014 4:09 am
by HHbomb
@muski. I played with these parameter but I don't really see différences.
Re: secondary bounces multiplier
Posted: Thu Aug 14, 2014 4:21 am
by HHbomb
Something similar. I would like have an environnement multiplier to control shadow density and so contrast.
We can add a sky texture now, but not a computed sky node with a power value.
Hope it make sense.