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Poser Pro Game Dev. & OCTANE FBX export bug
Posted: Sat Aug 09, 2014 6:03 pm
by ch0pper
Okay I'm using the following at the moment Poser pro 2014 game dev with the latest version of octane render
So I decided to try one bit of the functionality in the new version.
To export out FBX Files. And import them into 3ds Max and motion builder.
Everything looks great within 3-D studio Max and motion builder,
When import back into Poser it all looks fine when rendering the firefly still looks okay.
But when you use octane render. See the below display.
Victoria has massive gaps in the geometry.
So I'm just guessing that logic tells me? If it displays impose firefly fine,
also in motion builder and also in 3-D studio Max. Then the problem lies with octane render?
Re: Poser Pro Game Dev. & OCTANE FBX export bug
Posted: Sat Aug 09, 2014 10:31 pm
by face_off
So I'm just guessing that logic tells me? If it displays impose firefly fine,
also in motion builder and also in 3-D studio Max. Then the problem lies with octane render?
Hi Chopper - it looks like Poser is supplying Octane with vertices which have not had morphs applied. Do you have Reality3 installed? If so, uninstall it and try loading and rendering your scene again - they may fix it.
EDIT: Also - what skinning method are you using? Refer to question 30) of the FAQ -
http://render.otoy.com/manuals/Poser/?page_id=182.
Paul
Re: Poser Pro Game Dev. & OCTANE FBX export bug
Posted: Sun Aug 10, 2014 7:44 pm
by ch0pper
Yes unfortunately issue persists. It's not just in the animation is in a basic one frame render.
There's definitely an issue. When exporting FBX files.
Maybe if I send you the files you could look at them?
I've done what you suggested by the skinny method and that's still is the same problem
and no why Why would I have Reality3 installed? As we all know octane renders the best out there lol
Re: Poser Pro Game Dev. & OCTANE FBX export bug
Posted: Sun Aug 10, 2014 10:30 pm
by face_off
Chopper - there has been a similar report from someone else so it looks like a bug with Poser Pro Game Dev. I will report this to Smith Micro.
Paul
Re: Poser Pro Game Dev. & OCTANE FBX export bug
Posted: Sun Aug 10, 2014 10:35 pm
by face_off
Maybe if I send you the files you could look at them?
Yes - pls send me the file.
Paul
Re: Poser Pro Game Dev. & OCTANE FBX export bug
Posted: Sun Aug 10, 2014 10:37 pm
by face_off
One other thing....if you Subd (in Poser) the mesh, does it render in Octane correctly?
Paul
Re: Poser Pro Game Dev. & OCTANE FBX export bug
Posted: Tue Aug 12, 2014 12:28 am
by face_off
Chopper - I have reported this to Smith Micro - but it cannot be progressed until we have the scene you posted in the above render.
Thanks
Paul
Re: Poser Pro Game Dev. & OCTANE FBX export bug
Posted: Tue Aug 12, 2014 12:45 pm
by ch0pper
here are the default setings i use
also i tried all the skinning methods (none of them work)
V.4.2 IS THE MODEL
all tried Subd (in Poser) the mesh, does not work
this also happens with SUM genesis daz3d characters.
but the bug is not as bad
there seams to be ghosting issue with genesis female characters. and other two
when you import the FBX file back into poser you will get x2 characters
see the the below pic
any attempt to remove or delete one characters removes both (this bug is in poser and octane
Re: Poser Pro Game Dev. & OCTANE FBX export bug
Posted: Fri Aug 15, 2014 4:10 am
by ch0pper
paul take it you got my PM and down load link?
Re: Poser Pro Game Dev. & OCTANE FBX export bug
Posted: Fri Aug 15, 2014 4:52 am
by face_off
paul take it you got my PM and down load link?
Yes - sorry for not letting you know. It looks like a Poser Game Dev issue - I have forwarded all the info to Smith Micro. Thanks.
Paul