Question about Haze and Fog in Octane
Posted: Fri Aug 08, 2014 7:09 am
I was wondering if there is any way to render haze effects or fog in Octane without packing the entire scene in one giant cube that contains 'particles for scattering'. I tried wrapping the entire scene in one giant and simple cube with opacity set to low values and so forth, but with limited success.
I was reading somewhere that fog etc. was possible, but can not find it. Was it dropped for some reason?
Background is that landscape renders/photographs or large scale renders typically have brigther more saturated colors close to the cam and bit darker more desaturated colors far away exactly because of haze.
Right now I have to match shadows, colors etc to the far away elements of my backdrop, beacause there is no haze option.
Other than that backdrop matching works like a charme in Octane...I just adapt colors/specularity etc. of the separate render elements to the backdrop and render away. Lighting turns always out to be pretty much the real thing because of path tracing. It is quite nice to recreate places and POVs that I see every day.
Render Backdrop (just overlayed without any composite effects
I was reading somewhere that fog etc. was possible, but can not find it. Was it dropped for some reason?
Background is that landscape renders/photographs or large scale renders typically have brigther more saturated colors close to the cam and bit darker more desaturated colors far away exactly because of haze.
Right now I have to match shadows, colors etc to the far away elements of my backdrop, beacause there is no haze option.
Other than that backdrop matching works like a charme in Octane...I just adapt colors/specularity etc. of the separate render elements to the backdrop and render away. Lighting turns always out to be pretty much the real thing because of path tracing. It is quite nice to recreate places and POVs that I see every day.
Render Backdrop (just overlayed without any composite effects
