How to Render Hair with Xparticles Trail Object?
Posted: Thu Aug 07, 2014 12:00 am
Okay, I've spent two nights on this and now I'm posting in shame. Can someone please show a proper hierarchy for successfully rendering the Trail object in Xparticles 2.5 using Octane? Specifically, I mean that I want to render properly curved trails in Octane that match the preview in the C4D viewport. (The viewport shows nicely curved Trails; when I make a Hair object the child of the Trail object, I can only manage to get straight horizontal lines.)
Currently, I am using the following setup unsuccessfully:
...
-Generator
--Trail
---Hair Object (C4D Material) (Phong Tag)(Octane Material)
(This order pieced together from reading the manual plus the forums plus looking at the demo scenes.)
Any input you guys have would be massively appreciated.
Currently, I am using the following setup unsuccessfully:
...
-Generator
--Trail
---Hair Object (C4D Material) (Phong Tag)(Octane Material)
(This order pieced together from reading the manual plus the forums plus looking at the demo scenes.)
Any input you guys have would be massively appreciated.