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Render Elements
Posted: Mon Aug 04, 2014 1:58 pm
by vfxman83
Hi there
I couldn't find the new features of octane render elements on octane...
You said to us the new option render elements with pass renders?
Where are they on octane render for 3ds max ?
i don't find
Can you help me ?
Re: Render Elements
Posted: Tue Aug 05, 2014 8:48 pm
by Karba
vfxman83 wrote:Hi there
I couldn't find the new features of octane render elements on octane...
You said to us the new option render elements with pass renders?
Where are they on octane render for 3ds max ?
i don't find
Can you help me ?
I didn't say that.
Re: Render Elements
Posted: Wed Aug 06, 2014 4:22 pm
by vfxman83
but the new features on octane render i saw the list
so will you add them to the future ?
Re: Render Elements
Posted: Thu Aug 07, 2014 3:08 am
by 3dgeeks
Its currently possible to save out a number of passes, ie zdepth, object ID, AO etc however these need to be rerendered (found under Kernal Type\info channel. They dont automatically get generated during the main pass.
It think lack of passes and matting would have to be Octanes biggest shortcoming.
Re: Render Elements
Posted: Thu Aug 07, 2014 4:46 am
by Karba
vfxman83 wrote:but the new features on octane render i saw the list
Could you show me the place of this list?