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Compositing pass

Posted: Sat Aug 02, 2014 2:15 pm
by sigmamoon
Hello everybody

Somebody could help me to generate this king of pass, for 3d compositing.

See image attached

it s a color pass "all textures, but no shadows or ambient"
a sort of reverse of "clay gray mode"

could really help!

thanks
ibvINhxcv4wqE0.jpg

Re: Compositing pass

Posted: Sat Aug 02, 2014 2:58 pm
by sigmamoon
After few tests, i can have a pretty well result creating a scene with no lights

render target with environement white texture
kernel direct lighting in GI type: ambient mode

hope it could help

but only work in open space

some have any other ideas?

thanks

Re: Compositing pass

Posted: Thu Aug 07, 2014 12:21 am
by MrFurious
That seems to work well and also select 'colour clay mode' to disable reflections and small crevice shadows.