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How can I exclude items from the exposure, mirroring.
Posted: Fri Aug 01, 2014 4:29 pm
by Rudi
Hi
How can I exclude items from the exposure, mirroring.
In C4D this is over the Rendertag. But where can I do that in octane render?
I want to prevent that lights reflected on the ground.
Greetings Rudi
Re: How can I exclude items from the exposure, mirroring.
Posted: Mon Aug 04, 2014 3:56 am
by FooZe
Hi, Sorry there is no option for this in octane.
Are you trying to reduce the noise they are causing?
Re: How can I exclude items from the exposure, mirroring.
Posted: Mon Aug 04, 2014 10:13 am
by inlifethrill
If you are refering to these bright specs and not the actual light source reflection, then - hot pixel removal (in render settings) or GI_Clamp (if using Pathtracing or PMC) will probably suffice. Give it a go. Additionally, you may reduce the default material specularity parameter from 1 to something a bit lower. Rarely a real-life object would reflect 100% of the light that hits it.
Hope this helps.
Dobs
Re: How can I exclude items from the exposure, mirroring.
Posted: Mon Aug 04, 2014 1:36 pm
by Rudi
FooZe wrote:Hi, Sorry there is no option for this in octane.
Then I want to hope sometimes that this still comes.
Are you trying to reduce the noise they are causing?
I have tried everything. Also the new GI Clamp.
But, I think, I have committed a mental mistake. This is no mistake, but the natural reflection on the ground of these candle-lit rallies.
I get these little points only away if I switch off either the candle-lit rally or do the ground totally without reflection.
Therefore, also my question after the Compositing Tag in which one can enclose objects or exclude.
Re: How can I exclude items from the exposure, mirroring.
Posted: Mon Aug 04, 2014 1:53 pm
by aoktar
no exclude, also you request is not natural. You have these weapons for that:
1-GI_clamp(possibly well for that)
2-more sampling for this lights
3-render region for this area(much samples)