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UV bug: IPR and batch render produce different results

Posted: Tue Jul 29, 2014 3:57 pm
by Wenneker
When I render using IPR my shading network respects the stretching of the texture. Doing the same render in with maya batch ignores it and creates a different mapping of the texture. A screenshot of the used shading network is enclosed.
Difference between a batchrender en IPR
Difference between a batchrender en IPR

Re: UV bug: IPR and batch render produce different results

Posted: Mon Aug 11, 2014 1:36 am
by JimStar
I can't reproduce it...
Could you give me the scene where this is reproducable?

Re: UV bug: IPR and batch render produce different results

Posted: Mon Aug 18, 2014 8:16 am
by Wenneker
Had the week off so the reply is a bit late. I think it has something to do with the difference in scaling on the texture placements.Please have a look at the scene file attached.