Page 1 of 1

UV issue on Mac 2.03 version

Posted: Wed Jul 23, 2014 12:42 pm
by Witwatersrand
Hi All

Educational User. I have Octane running on both Mac Os X (Maverick) and Windows 7. Using a file exported via Softimage 2015 Alembic I bring that into both by Geometry > Scene.

In the Windows version the UV maps come in perfectly. On the Mac version it comes in as one solid color (if you look using the kernel)

Anyone else come up against this ?

Mac Pro Retina 16GB Ram, Nvidia 640M Octane 2.03

Re: UV issue on Mac 2.03 version

Posted: Thu Jul 24, 2014 1:15 am
by FooZe
Hi,

Are you happy to send us an example scene that does this? (The smaller the better...)
[email protected]

Thanks!
Chris.

Re: UV issue on Mac 2.03 version

Posted: Thu Jul 24, 2014 4:13 am
by Witwatersrand
Hi Chris

5MB zip sent to the support email address with the subject

Killa with UVs not working on Mac

Kind regards

Angus

Re: UV issue on Mac 2.03 version

Posted: Fri Jul 25, 2014 5:51 pm
by Witwatersrand
Hi Chris

As per my email. I took everything back via the original import process and the UV's are now visible in both Mac and PC version, Obviously something I did along the way the first time caused the issue.

;)

Re: UV issue on Mac 2.03 version

Posted: Sun Jul 27, 2014 10:35 pm
by FooZe
Witwatersrand wrote:Hi Chris

As per my email. I took everything back via the original import process and the UV's are now visible in both Mac and PC version, Obviously something I did along the way the first time caused the issue.

;)
Awesome, glad it's working now!

Thanks
Chris.