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Object / Surface Masking for LW Plugin

Posted: Sun Jul 20, 2014 11:59 am
by MrFurious
Looks like C4D users are enjoying the benefits.. I've been mentioning this feature since I joined up and still no word on if this might be available soon.

http://vimeo.com/65973357

go to 5:40 look for object buffer in the Layers panel

Re: Object / Surface Masking for LW Plugin

Posted: Sun Jul 20, 2014 12:27 pm
by MrFurious
Having a second look, this is possibly be part of c4d's native render pass system. Nonetheless I'd like to see basic surface and object masking implemented with the release of 2.x with render passes. The way I see it, if octane can do a simple alpha pass which is basically masking the background from all the mesh elements, surely it can't be too difficult to specify an object or material to behave as if it was the backdrop and mask that out instead?

Re: Object / Surface Masking for LW Plugin

Posted: Mon Jul 21, 2014 4:28 am
by geo_n
Looks like a typical object/surface id pass. Lightwave has it but without coverage its not so useful.
So c4d octane has it or did he use the native c4d renderer to get those passes and combine with octane output? Better to ask in the c4d octane forum if that is from octane or from c4d renderer.

In anycase I think octane will support this natively soon since they showed some passes they are working on and one of them is object/surface id. Then juanjo can then implement it for lwoctane.

Re: Object / Surface Masking for LW Plugin

Posted: Mon Jul 21, 2014 10:06 am
by geo_n
After looking at the video again I think it is octane renderer with some buffers already working in c4d. So that means its working already in standalone? I don't really use standalone so I don't know.
This means lwoctane is a bit behind the c4doctane.

materialid, zdepth, etc can be clearly seen in the dropdown.

Re: Object / Surface Masking for LW Plugin

Posted: Mon Jul 21, 2014 10:15 am
by geo_n
Looks like we have it. Its done via Info Channels Kernel.
http://render.otoy.com/manuals/Lightwave3D/?page_id=166
Dont think there's a sample file yet for this.

Re: Object / Surface Masking for LW Plugin

Posted: Mon Jul 21, 2014 10:30 am
by geo_n
Juanjo, how can we render all the buffers on the infochannel in one render pass together with the beauty pass embedded in an exr? Tried some nodes to add them but nothing.

Re: Object / Surface Masking for LW Plugin

Posted: Mon Jul 21, 2014 11:32 am
by Lewis
We can't sadly, no way to render them all at once, you need to setup/render them separately :(.

I guess we need to wait for Octane to include AOVs

Re: Object / Surface Masking for LW Plugin

Posted: Mon Jul 21, 2014 12:11 pm
by geo_n
Really? C4d looks like it can render buffers/aov at once with octane and embedd them in multi-layer exr. This would be a big deal to have. Even better to have it work with dp renderbuffers or exrtrader.

Re: Object / Surface Masking for LW Plugin

Posted: Mon Jul 21, 2014 12:13 pm
by juanjgon
geo_n wrote:Really? C4d looks like it can render buffers/aov at once with octane and embedd them in multi-layer exr. This would be a big deal to have. Even better to have it work with dp renderbuffers or exrtrader.
Stay tuned ;)

-Juanjo

Re: Object / Surface Masking for LW Plugin

Posted: Tue Jul 22, 2014 8:13 am
by geo_n
juanjgon wrote:
geo_n wrote:Really? C4d looks like it can render buffers/aov at once with octane and embedd them in multi-layer exr. This would be a big deal to have. Even better to have it work with dp renderbuffers or exrtrader.
Stay tuned ;)

-Juanjo

Eegerly staying tuned :mrgreen:
I hope render time doesn't get affected too much. I do expect it though since dp renderbuffers and extrader also have some slight render time hit but not too much.