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Material-Id Anti-aliasing issue
Posted: Thu Jul 17, 2014 11:50 pm
by sadece
Hi all,
I have notice that anti-alias doesnt work properly where alpha area behind the object. Is this a known issue or i did something wrong?
cheers
Hüseyin
Re: Material-Id Anti-aliasing issue
Posted: Sat Jul 19, 2014 5:32 pm
by sadece
i am the only one who has this problem on earth?
Re: Material-Id Anti-aliasing issue
Posted: Mon Jul 21, 2014 1:33 pm
by aoktar
it should be a Octane side problem
Re: Material-Id Anti-aliasing issue
Posted: Mon Jul 21, 2014 6:12 pm
by enigmasi
maybe premultiply alpha would help?
Re: Material-Id Anti-aliasing issue
Posted: Tue Jul 22, 2014 12:41 am
by sadece
maybe premultiply alpha would help?
no luck didnt help.
Should be on Octane side as Aoktar mentioned.
Re: Material-Id Anti-aliasing issue
Posted: Tue Jul 29, 2014 2:24 am
by JessicaVines
Yes, I've experienced this. You just need to take the alpha pass from your main RGB image and multiply it with this image. Notice the antialiasing is alright 'within' the image. Just it's bad on the alpha edges where the BG presumably is.
Re: Material-Id Anti-aliasing issue
Posted: Tue Jul 29, 2014 2:35 am
by aoktar
JessicaVines wrote:Yes, I've experienced this. You just need to take the alpha pass from your main RGB image and multiply it with this image. Notice the antialiasing is alright 'within' the image. Just it's bad on the alpha edges where the BG presumably is.
pls check with 2.04, may be fixed
Re: Material-Id Anti-aliasing issue
Posted: Wed Jul 30, 2014 12:24 pm
by R_Flash
In 2.04 same problem

Re: Material-Id Anti-aliasing issue
Posted: Wed Jul 30, 2014 12:53 pm
by aoktar
R_Flash wrote:In 2.04 same problem

NO, check of alpha channel in info kernel
Re: Material-Id Anti-aliasing issue
Posted: Fri Aug 01, 2014 11:16 am
by sadece
It seems has been fixed. Thanks Ahmet.
