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OctaneRender® for 3ds max® v2.03
Posted: Thu Jul 17, 2014 3:22 am
by Karba
Main changes since version 2.02
- Fixed kernel hangs due to displacement mapping.
- Fixed incorrect texture preview of bump mapped materials.
- Fixed kernel failure when a mesh emitter with zero scale and non-zero translation is rendered.
- vertex motion blur crash fix when object faces number is changing during frame duration.
- incorrect octane viewport drawing fix (hopefully, I can't reproduce it, so had to fix it blindly).
Unfortunately, Ornatrix bug is not fixed yet, Ephere has some problem with license providing, so I am not able to test 3.x version at the moment.
DOWNLOAD
Installer http://render.otoy.com/plugindownloads/ ... p_2_03.zip (30MB ZIP File)
For network slave and daemon please download standalone installer here
http://render.otoy.com/forum/viewtopic.php?f=24&t=41123
Yours,
The OctaneRender® Team.
Re: OctaneRender® for 3ds max® v2.03
Posted: Thu Jul 17, 2014 4:47 am
by coilbook
Thanks I emailed video to octane support about incorrect viewport preview bug and i noticed it happens when Subsampling (right bellow motion blur) is set to more than 1 Hopefully it will help
Re: OctaneRender® for 3ds max® v2.03
Posted: Thu Jul 17, 2014 4:55 am
by Karba
coilbook wrote:Thanks I emailed video to octane support about incorrect viewport preview bug and i noticed it happens when Subsampling (right bellow motion blur) is set to more than 1 Hopefully it will help
Did you try this version? Does it have this bug?
Re: OctaneRender® for 3ds max® v2.03
Posted: Thu Jul 17, 2014 9:18 am
by kevinshane
Hi Mr.Karba
object sequence animation still can't produce any deform motion blur!(but can be render now in 2.03! in 2.02 it always crash!) Can I have you email? I can send u a test scene if u want!Thanks!
Shane
Re: OctaneRender® for 3ds max® v2.03
Posted: Thu Jul 17, 2014 10:05 am
by oguzbir
Thanks... 'll be looking forward for the Ornatrix bug to be fixed.
Re: OctaneRender® for 3ds max® v2.03
Posted: Thu Jul 17, 2014 10:19 am
by nildoe
Hi Karba,
I just installed 4* GTX780 with 6GB, and updated to 2.03, and whenver i open the octane viewport the render gets stuck at 1 Samp/pix.
If i press region render it suddenly updates like it should..and with region render on if i move the camera around the region render updates normaly...but as soon as i turn off region to render full frame it stays at 1 Samp/pix.
If i press render button, it renders ok.
can anyone please confirm this?
EDIT: I just used the same file on my laptop with 2.02 installed..and this does not happen..so it must be a 2.03 bug.
EDIT2: Just installed 2.02 on the system that had 2.03, and it renders fine..doesnt get stuck.
Nildo
Re: OctaneRender® for 3ds max® v2.03
Posted: Thu Jul 17, 2014 12:19 pm
by kevinshane
and whenver i open the octane viewport the render gets stuck at 1 Samp/pix.
So am I! please fix that!
but if u get 1ms/s,u can try render with 3ds max frame buffer(shift+Q)

Re: OctaneRender® for 3ds max® v2.03
Posted: Thu Jul 17, 2014 12:39 pm
by merid888
thank you for new versión karba, i'll test
Re: OctaneRender® for 3ds max® v2.03
Posted: Thu Jul 17, 2014 3:50 pm
by twinsk8
Hi Karba I have a bug about displacement...Displacement objects are disapear in my scene:(
Thanx for helping
Re: OctaneRender® for 3ds max® v2.03
Posted: Thu Jul 17, 2014 5:15 pm
by coilbook
Karba wrote:coilbook wrote:Thanks I emailed video to octane support about incorrect viewport preview bug and i noticed it happens when Subsampling (right bellow motion blur) is set to more than 1 Hopefully it will help
Did you try this version? Does it have this bug?
I have not tried it yet. But in 2.02 sometimes it happens sometimes it does not. Mine went away after I turned subsampling down to 1. And I noticed it happens after a long render and when I open second 3ds max to start rendering another scene..(but i dont render until first one stops) Maybe 2 3ds max at once messes kernel up