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Second skins

Posted: Thu Jul 17, 2014 12:25 am
by bpzen
hi all, i assume and i have tried with out success, that materials set up as skin overlays / second skins wont work on poser characters in octane?

right

Re: Second skins

Posted: Thu Jul 17, 2014 3:50 am
by dsyee
Use a multiply node and plug images into each texture. As long as your "overlay" image has a white background, it should work.

Example:
Base map
Base map
Overlay map
Overlay map
Multiply
Multiply
It doesn't matter which order they appear in the multiply node.

Re: Second skins

Posted: Thu Jul 17, 2014 6:21 am
by face_off
hi all, i assume and i have tried with out success, that materials set up as skin overlays / second skins wont work on poser characters in octane?
As dysee says, you will need to manually setup the materials - the plugin won't automatically convert them from Poser material to Octane materials.

Paul

Re: Second skins

Posted: Fri Jul 18, 2014 8:56 am
by wimvdb
If the overlay works with a mask (using the blender node in poser), you can also do this with a mix or material mix mode. Just plugin the mask in the value parameter and the two skins in the texture nodes