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pointlights

Posted: Fri Oct 22, 2010 8:52 am
by Burkhard
I often used pointlights for vitrines. Are there any parameters for pointlights planned?
Or how can mesh emitting materials / objects used as pointlights?

Re: pointlights

Posted: Fri Oct 22, 2010 8:56 am
by matej
A small emitting sphere?

Re: pointlights

Posted: Fri Oct 22, 2010 9:05 am
by Burkhard
directional lighting, like spots.

Re: pointlights

Posted: Fri Oct 22, 2010 9:53 am
by matej
Well spotlight is not the same as pointlight ;)

You'll have to model your "cone" (light casing), so that the light bounces where you want it (like in RL). Other user achieved good results with this technique - search the gallery.

Re: pointlights

Posted: Fri Oct 22, 2010 12:00 pm
by Burkhard
I have feared to hear something like that.
Sketchupper needs some more easier ;)

Re: pointlights

Posted: Fri Oct 22, 2010 12:15 pm
by matej
Yes, that's a limitation. Spotlights could offer all the control inside Octane, while in the present case you have to go back and change geometry... But I fear that spotlights are not easily integrable into Octane physically correct rendering model. :(

Re: pointlights

Posted: Sat Oct 23, 2010 9:33 pm
by radiance
Hey,

if we add tradtional lightsources, we will unfortunately have a very slower engine.
that's why we'd like to focus on are alights only, and maybe include some proxy like types in the near future.

point//spot lights are not physically correct and incorrect lighting, so i think the easy of use vs loss of speed is not worth it...

Radiance