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Environment Cuts through Geometry

Posted: Sun Jun 29, 2014 10:32 pm
by blastframe
Hi,
I am having an issue with Octane's Environment. I have geometry that is not touching the floor plane, but is still revealing the HRDI environment. Does anyone know of a way to fix this? Thank you.
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Octane Live Viewer
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Orthographic View

Re: Environment Cuts through Geometry

Posted: Sun Jun 29, 2014 10:40 pm
by abstrax
To things you can do: Try reducing the ray-epsilon and give your walls and floor thickness.

Re: Environment Cuts through Geometry

Posted: Sun Jun 29, 2014 10:43 pm
by aoktar
yes, also pls work on real world scaling if you are not doing. This makes that everything is easier and better

Re: Environment Cuts through Geometry

Posted: Sun Jun 29, 2014 10:46 pm
by blastframe
abstrax wrote:To things you can do: Try reducing the ray-epsilon and give your walls and floor thickness.
The ray-epsilon parameter worked, thank you! I'll also give the walls & floor thickness for safe measure.

Thanks for the quick response! :D