The non-octane stuff in octane mode.
Posted: Sat Jun 28, 2014 4:19 pm
Small Q: is it possible to get rid of all the non-octane nodes etc if the renderer is selected to Octane? I'ts more of a cosmetical nature and maybe too annoying/timeconsuming to fix if it is too deep in blenders code. I just manage to sometimes lose myself in the wrong menus and would love for that non-usable stuff to be gone, just masked out in octane mode ... of course its okay if all remains in cycles etc.
Along the same lines: Adding a new material always ends up defaulting to cycles diffuse BDSF ... that could default to octane diffuse?:)
Along the same lines: Adding a new material always ends up defaulting to cycles diffuse BDSF ... that could default to octane diffuse?:)