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live viewer and picture viewer rendering different results

Posted: Thu Jun 26, 2014 11:16 pm
by sparkworld
Hello,

I am running into this issue randomly as I work with Octane. In some scene files it seems that I am getting a different result between the picture viewer and the live viewer. I'll attach the different renders, any help is appreciated.

Re: live viewer and picture viewer rendering different results

Posted: Fri Jun 27, 2014 12:22 am
by aoktar
what about your save image format and color profile? Also Renderbuffer type in render settings?

Re: live viewer and picture viewer rendering different results

Posted: Fri Jun 27, 2014 4:30 pm
by sparkworld
Hmm yea I figured it must be something to do with color profile as the viewport is doing the same result as picture viewer. Frame buffer is set to 8 bit buffer. Color profile is sRGB. Linear workflow is checked on and input color profile is linear. Final render is being saved as a 8 bit png.

Re: live viewer and picture viewer rendering different results

Posted: Fri Jun 27, 2014 4:38 pm
by aoktar
is your light sources object or arealights? I see glows are different.

Re: live viewer and picture viewer rendering different results

Posted: Fri Jun 27, 2014 4:48 pm
by sparkworld
The neon lights are octane blackbody emission materials with a color in the distribution channel. Using HDR light studio for lighting. No area lights.

Re: live viewer and picture viewer rendering different results

Posted: Fri Jun 27, 2014 5:35 pm
by sparkworld
Ok so after some further testing, it doesn't seem to be color profile or render buffer settings. When I turn off all geometry but car and the HDR I get accurate renders between picture viewer and live viewer. Once I turn on the floor, wall and neon lights geometry I get the difference in results in the renders.

Re: live viewer and picture viewer rendering different results

Posted: Fri Jun 27, 2014 5:52 pm
by sparkworld
Ok after further troubleshooting, it came down to the cloner object and the render instances checkbox. Once I turned it on the render was the same.

Re: live viewer and picture viewer rendering different results

Posted: Fri Jun 27, 2014 6:05 pm
by aoktar
Can you give me the scene without car to explain what's wrong.
There is a issue for emissive materials. This works with some normalization over attached surfaces. If you have not a objecttag, all objects will collected to a single mesh. This causes some different illumination on different amount objects. But if you use a objecttag for this objects, every object will exported as indivual with some tranformation node. This provides exact illuminations as arealights

Re: live viewer and picture viewer rendering different results

Posted: Fri Jun 27, 2014 6:35 pm
by aoktar
ok, solution is that:

choice method: Resend only updated objects
and
Update method: faster updates

This combination is exactly like as Live Viewer(interactive mode)

if you leave the "update method" as faster rendering, all objects in a same object no. They are collected to a single mesh in rendering. This causes different results.

I THINK that's time to retire the "faster renders" update method

Re: live viewer and picture viewer rendering different results

Posted: Fri Jun 27, 2014 7:51 pm
by cleanerxx
thanks for explaining! i´ve been wondering about that myself.