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Traveller´s home
Posted: Wed Jun 25, 2014 3:13 pm
by PAQUITO
This is a simple piece showing some classical and ethnical elements and furniture. DL/diffuse 8 bounces plus some photoshop. About 30-45 minutes per image.
Re: Traveller´s home
Posted: Thu Jun 26, 2014 7:33 am
by paoloverona
Woow Paquito, great images! your shots are always pleasant and clean.
I love the first and the second shot, the third lacks of detail on the brick wall and sthe ceiling lamp don't convince me too much.
I'd like to see the raw renders, to know how much post there is (I think that in DL+AO mode the Post is lot heavier, isn't it?
Re: Traveller´s home
Posted: Thu Jun 26, 2014 10:06 am
by PAQUITO
Yes, I was having a lot of trouble trying to displace the wall. Octane just "breaks" the mesh in a very ugly way. I didn´t know how to fix it, so I had to go for a flat wall
About the post production, there isn´t too much, Octane creates very finished images to my taste. I usually just make a level adjustment, some color balance and some vibrance tweaking, that´s all. The only difference with the images posted would a bit more washed out image.
Lately I´ve been switching from AO to Diffuse. I guess I will not come back to AO, at least for interior shots. For AO renders, neither it needs some heavy postproduction for me. I prefer to tweak lights and materials into Octane so they look good to my eye.
Re: Traveller´s home
Posted: Thu Jun 26, 2014 11:33 am
by sdwhitton
I think a normal map and a bump map would do it?
Re: Traveller´s home
Posted: Thu Jun 26, 2014 5:39 pm
by Seekerfinder
I can almost live with the flat wall but those sharp corners on the stone always get me. You model in Modo, right? I can't get rounded edges and displacement to play nicely (need to experiment some more). Does Modo not have a rounded edges option?
Despite that, these images are great! Paquito remains the DL king...
Best,
Seeker
Re: Traveller´s home
Posted: Thu Jun 26, 2014 5:49 pm
by Bendbox
These look fantastic Paquito, some of the best images I've seen from you!
With the issues you had using displacement on the wall -- have you tried adjusting the shift value? It works for me in the corner areas -- see this post, scroll down to the brick wall example :
http://render.otoy.com/forum/viewtopic. ... 2&start=10
Re: Traveller´s home
Posted: Thu Jun 26, 2014 7:23 pm
by Seekerfinder
Bendbox wrote:These look fantastic Paquito, some of the best images I've seen from you!
With the issues you had using displacement on the wall -- have you tried adjusting the shift value? It works for me in the corner areas -- see this post, scroll down to the brick wall example :
http://render.otoy.com/forum/viewtopic. ... 2&start=10
Great corner management there Bendbox.
Seeker
Re: Traveller´s home
Posted: Thu Jun 26, 2014 8:33 pm
by PAQUITO
mmmm... weird. I have just loaded again the scene and now the displacement is correct. But I still can´t see that shift setting. Where is it in the standalone?
Re: Traveller´s home
Posted: Thu Jun 26, 2014 9:20 pm
by PAQUITO
The displacement version.
Re: Traveller´s home
Posted: Fri Jun 27, 2014 6:52 am
by smicha
PAQUITO wrote:mmmm... weird. I have just loaded again the scene and now the displacement is correct. But I still can´t see that shift setting. Where is it in the standalone?
Click on the displacement node and choose the last blue input - offset.