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Bug - Mix material ID with opacity

Posted: Wed Jun 25, 2014 1:06 am
by JessicaVines
Hi,

There seems to exist a problem with the material ID channel using Mix materials.

The problem is that unlike with a single material, when using a mix material (with 50% mix of 2 materials with opacity channels) the corresponding material ID channel is 100% opaque. This is a problem when dealing with, for instance leaves on a tree, or just about any placard based render with the material colour multipass.

In fear I have not adequately explained the problem, I have attached a graphic to show exactly what I am talking about...

Kind Regards.