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Baking various textures in just one map

Posted: Mon Jun 23, 2014 10:57 pm
by FabioHartmannFernandes
Greetings
I am trying to bake some textures in one map to save memory and get a larger number of maps available in the scene, but i cant find a way to work... i am using the "bake to texture" in 3ds max.
I dont know what i am doing wrong but the model appear to loose the unwrap when i apply the octane material...
Any advice?
Fábio

Re: Baking various textures in just one map

Posted: Mon Jun 23, 2014 11:00 pm
by aoktar
no need to spend effort to decrease amount of textures. Octane will extend upper limits of texture counts with 2.01. But it's limited with available vram.

Re: Baking various textures in just one map

Posted: Mon Jun 23, 2014 11:35 pm
by FabioHartmannFernandes
Great news

It will save me a lot o effort...

Anyone knows when it will be available?

Thanks a lot

Fabio