"turbosmooth"
Posted: Mon Jun 16, 2014 4:11 pm
Hi Karba,
Turbosmooth has a render iteration option that doesn't refreshes automatically in octane viewport when you increase or decrease the value of render iterations render. Render in octane viewport refreshes only if i switch off, and then switch on turbosmooth modifier. Is this a limitation or a bug ?? it would be great if this worked.
I also noticed in 2.0a version that there always is a shadow terminate issue with low poly meshes ... a box or a sphere with a turbosmooth applied to it, needs an value of 4 to avoid artifacts in shadows ... Is there any chances to solve this issue in futur ?
Regards.
Turbosmooth has a render iteration option that doesn't refreshes automatically in octane viewport when you increase or decrease the value of render iterations render. Render in octane viewport refreshes only if i switch off, and then switch on turbosmooth modifier. Is this a limitation or a bug ?? it would be great if this worked.
I also noticed in 2.0a version that there always is a shadow terminate issue with low poly meshes ... a box or a sphere with a turbosmooth applied to it, needs an value of 4 to avoid artifacts in shadows ... Is there any chances to solve this issue in futur ?
Regards.