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Net render and saved image

Posted: Fri Jun 13, 2014 8:24 am
by HHbomb
Hello
I saw in the forum that there is this problem for animation rendering.

I have same problem when saving octane viewport, saved image is not the image calculated by net render but by master.
Master is one titan, slave is 4 x titans, 3dsmaxdesign 2014
Hope it can be fixed soon, because net render is useless.

Re: Net render and saved image

Posted: Fri Jun 13, 2014 8:54 am
by abstrax
HHbomb wrote:Hello
I saw in the forum that there is this problem for animation rendering.

I have same problem when saving octane viewport, saved image is not the image calculated by net render but by master.
Master is one titan, slave is 4 x titans, 3dsmaxdesign 2014
Hope it can be fixed soon, because net render is useless.
It's already fixed. It's a slave issue. See here: http://render.otoy.com/forum/viewtopic.php?f=24&t=40381

Re: Net render and saved image

Posted: Fri Jun 13, 2014 10:38 am
by HHbomb
yes abstrax, but it don't solve the 3dsmax issue ?? or I miis something ??

Re: Net render and saved image

Posted: Fri Jun 13, 2014 10:47 am
by abstrax
HHbomb wrote:yes abstrax, but it don't solve the 3dsmax issue ?? or I miis something ??
It's not an issue on the master side, but on the slave side. And the slave comes from the Standalone archive (hence the link).

Re: Net render and saved image

Posted: Fri Jun 13, 2014 11:23 am
by HHbomb
ooookkkkey.... works fine now, thanks !!! :-)
Just another problem : is there a way to "force" netupdating ? Sometimes it don't. (I stay with 0/4 gpu instead of 4/4)

Re: Net render and saved image

Posted: Fri Jun 13, 2014 11:27 am
by abstrax
HHbomb wrote:ooookkkkey.... works fine now, thanks !!! :-)
Just another problem : is there a way to "force" netupdating ? Sometimes it don't. (I stay with 0/4 gpu instead of 4/4)
Hmm, that sounds like a bug. Could you post a screenshot and maybe describe what you did last before it stopped updating? Unfortuately I can't think of a way except disabling/enabling the slave, which isn't great of course.

Re: Net render and saved image

Posted: Fri Jun 13, 2014 1:24 pm
by HHbomb
@Anstrax, in fact nothing special, sometimes I open octane viewport and it Stay at 0/4 Gpu, sometimes it says "netupdating" and I get 0/168000 and 0/4, sometimes it begin to update and freeze at someting like 45000/168000....and 0/4 gpu too.