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Hair Tutorial
Posted: Thu Jun 12, 2014 7:35 pm
by Redprophet
Can someone put up a tutorial on how to do the new hair in the LW Plugin? Like how do you create the 2 point poly chains?
Thank you for any help!
-R
Re: Hair Tutorial
Posted: Thu Jun 12, 2014 7:50 pm
by juanjgon
I am now working in the 2.0 docs, I hope to have them ready next week.
Anyway work with Octane hair is really easy. In the future I want to support the Layout FiberFX tool, but currently you need to use two points polygons chains.
* Use the Modeler FiberFX tool to model your hair
* With the Modeler FFX tool you are going to get a new layer in the object with the two points polygons chains.
* Load the object in Layout
* Select the hair object layer and add to it the Octane custom object plugin
* Enable the hair rendering and set the hair parameters
* Configure the shading for the hair material using the Octane materials nodes
* Done !!!
I will post some pictures about all this steps later.
-Juanjo
Re: Hair Tutorial
Posted: Thu Jun 12, 2014 10:51 pm
by Redprophet
Sweet. Thank for the help. off to try it out.
-R
Re: Hair Tutorial
Posted: Thu Jun 12, 2014 11:39 pm
by scratch33
Hi, there is another way to do this :
- Go to fiberfx in layout, do your hair normaly in it.
- When you're ready, right mouse on your object in the fiberfx panel and choose polygonize.
- Et voilĂ .you have a new object with "polygonal fibers".
- Enable the hair rendering and set the hair parameters on this new object
- .....like Juanjgon........
Hope this help.
Francesco
Re: Hair Tutorial
Posted: Fri Jun 13, 2014 12:07 am
by gordonrobb
Did a quick test of getting Zbrush FibreMesh, into LW, turning it into FiberFX, and setting it to Hair in Octane. Works quite well I think.