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Octane Render 2.00.22 Random color texture for instances

Posted: Thu Jun 12, 2014 2:58 pm
by Rudi
Hello,

how does this go then?
In the manual nothing stands in addition.

Can that explain somebody step by step?

Greeting Rudi

Re: Octane Render 2.00.22 Random color texture for instances

Posted: Thu Jun 12, 2014 3:05 pm
by lixai
you have to use a mix color, plug color or texture in one slot, and randmo color in the other, and play with amount, but be aware that it only plays wit lightness, no hue variation

Re: Octane Render 2.00.22 Random color texture for instances

Posted: Thu Jun 12, 2014 3:44 pm
by Rudi
lixai wrote:you have to use a mix color, plug color or texture in one slot, and randmo color in the other, and play with amount, but be aware that it only plays wit lightness, no hue variation

Thanks for answer :).

But, I do not understand it yet.:)

I have no mix Color.
I have mix texture and mix material.

Please, it scores step by step, because I understand in English very much hard.

Re: Octane Render 2.00.22 Random color texture for instances

Posted: Thu Jun 12, 2014 3:50 pm
by ten
If you open the mblur-dynatest1 project from the 2.0 sample projects here..

http://render.otoy.com/customerdownload ... amples.zip

You can examine the random colour material setup there.

ten

Re: Octane Render 2.00.22 Random color texture for instances

Posted: Thu Jun 12, 2014 4:07 pm
by Rudi
ten wrote:If you open the mblur-dynatest1 project from the 2.0 sample projects here..

http://render.otoy.com/customerdownload ... amples.zip

You can examine the random colour material setup there.

ten

Now I have it ...:)

Only unfortunately, nothing helps for Carbon Scatter to vary the tones.

Re: Octane Render 2.00.22 Random color texture for instances

Posted: Thu Jun 12, 2014 5:17 pm
by atome451
Rudi wrote:
ten wrote:If you open the mblur-dynatest1 project from the 2.0 sample projects here..

http://render.otoy.com/customerdownload ... amples.zip

You can examine the random colour material setup there.

ten

Now I have it ...:)

Only unfortunately, nothing helps for Carbon Scatter to vary the tones.
For me it works. But of course i need to convert C4D materials to Octane (after unlock Carbon Scatter layer).
For the Random Color, you need to add a gradient and a Random Color as Amount, not a mix. I have used a ColorCorrection with a gradient as Brightness and a Random Color as Amount of the gradient for the sample below.

For the sample, i've used funky colors... :D
A sample of Random color with Carbon Scatter.
A sample of Random color with Carbon Scatter.

Re: Octane Render 2.00.22 Random color texture for instances

Posted: Thu Jun 12, 2014 7:00 pm
by Rudi
Nice... :)

The variations of the color in CS does not go.
What passes if you to see how in the picture, puts into CS2 Noise with Color.

With the C4D Render everything is in order, but not with the octane Render.
CSNoise.jpg
This is my Problem

To see how in this Thread. Unfortunately.: (

http://render.otoy.com/forum/viewtopic.php?f=30&t=40350

Re: Octane Render 2.00.22 Random color texture for instances

Posted: Fri Jun 13, 2014 8:30 am
by atome451
CarbonScatter is designed to work with the C4D renderer. If you want to use Octane functions, you need to use an Octane material... :roll: