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Using material database

Posted: Wed Jun 11, 2014 1:23 pm
by wonderboy
Hy guys. Does anybody knows if from Lightwave plugin is ossible to use de Live DB? It's only possible from the standalone?
Thank you!

Re: Using material database

Posted: Wed Jun 11, 2014 2:35 pm
by juanjgon
wonderboy wrote:Hy guys. Does anybody knows if from Lightwave plugin is ossible to use de Live DB? It's only possible from the standalone?
Thank you!
I want to work on this feature along this 2.x dev. cycle, but currently it is not possible.

-Juanjo

Re: Using material database

Posted: Sat Jun 14, 2014 11:08 am
by hdace
So just to be clear, if I download a .orbx file from the live db, there is no way to import that file into LightWave? Is there no way I could get the image files and then create similar settings to get a similar surface?

Re: Using material database

Posted: Sat Jun 14, 2014 7:16 pm
by juanjgon
hdace wrote:So just to be clear, if I download a .orbx file from the live db, there is no way to import that file into LightWave? Is there no way I could get the image files and then create similar settings to get a similar surface?
You can't import the .orbx in Lightwave yet, but in the Standalone if you download a material from LiveDB and later you save the scene, Standalone is also going to save the images available in the materials.

-Juanjo

Re: Using material database

Posted: Sun Jun 15, 2014 12:30 am
by hdace
Ah, terrific, didn't try that...

Re: Using material database

Posted: Wed Sep 17, 2014 7:28 pm
by Lucas
Was also hoping to use the liveDB materials in LW, just bought the Standalone + LW plugin and couldn't find a way to use those great stand alone materials in lw.
Has any improvement been made?
Thanks in advance
:D

Re: Using material database

Posted: Mon Sep 29, 2014 10:55 pm
by Lewis
NOT Yet AFAIK, but Juan said ge will work on it along 2.x cycle so i gues anythigme before 3.0 is still on target :D.