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3ds max plugin 2.0 displacement bug

Posted: Tue Jun 10, 2014 9:16 pm
by truerender
If the resolutoin is 2048 and up we can see the grid of th object. See image.

Re: 3ds max plugin 2.0 displacement bug

Posted: Wed Jun 11, 2014 12:35 am
by Karba
truerender wrote:If the resolutoin is 2048 and up we can see the grid of th object. See image.
May I have your scene? You can export it to orbx file.
[email protected]

Re: 3ds max plugin 2.0 displacement bug

Posted: Wed Jun 11, 2014 12:44 am
by oguzbir
Karba Hi,
Will we be able to change displacement map's texture gamma, invert, variables in the future? Cause right now it's not working. Im not sure if it is a bug
Thanks,

Re: 3ds max plugin 2.0 displacement bug

Posted: Wed Jun 11, 2014 1:26 am
by cybernoid
This looks to be the same issue that I reported in my updated earlier thread. You can recreate it simply with a plane primitive and any displacement mapped material applied. The grid line artefacts move with the location of the plane subdivision lines.

Re: 3ds max plugin 2.0 displacement bug

Posted: Wed Jun 11, 2014 9:52 am
by truerender
Sometimes displesment work with mix material and sometimes not....

Re: 3ds max plugin 2.0 displacement bug

Posted: Fri Jun 13, 2014 3:25 pm
by suvakas
truerender wrote:Sometimes displesment work with mix material and sometimes not....
For me it's not working with mix material at all.

Suv

Re: 3ds max plugin 2.0 displacement bug

Posted: Fri Jun 13, 2014 6:13 pm
by visionmaster2
this what i got with displacement and mix/sss with and without bump
Image

Re: 3ds max plugin 2.0 displacement bug

Posted: Sat Jun 14, 2014 5:08 am
by nildoe
I can confirm that displacement is not wokring with mix material as well...i think its a bug, im getting the same as visionmaster is getting.

Nildo

Re: 3ds max plugin 2.0 displacement bug

Posted: Sat Jun 14, 2014 8:02 am
by HHbomb
@visionmaster2, wahhh :o what a nice head render !!!

Re: 3ds max plugin 2.0 displacement bug

Posted: Mon Jun 16, 2014 7:50 pm
by visionmaster2
thank you HHbomb ! :)