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multipass rendering ?
Posted: Sun Oct 17, 2010 4:34 pm
by Hawker
just a question to the dev team :
Will octane be able to render separate passes like :
difuse, reflexions, refraction, zdepth, specular background, occlusion ...
in octane 2.0 or something like that.
beacause just a beauty pass is not enough in several cases..
and a least, i'd like to know if it is possible with unbiased..
Re: multipass rendering ?
Posted: Wed Oct 20, 2010 4:14 pm
by Hawker
mooolltiiiipasss ?
Re: multipass rendering ?
Posted: Wed Oct 20, 2010 6:27 pm
by matej
I think we will have to wait for the answer a little more. There is very low forum activity from the developers side, these days... moving offices, and stuff...

Re: multipass rendering ?
Posted: Wed Oct 20, 2010 6:27 pm
by DayVids
ALRIGHT LEELU

Re: multipass rendering ?
Posted: Thu Oct 21, 2010 12:39 pm
by kubo
it will, some like z-depth and alpha have already been said to be implemented in 1.0, but if I understand it correctly others will be pretty difficult to add and even if they do those "passes" will suck up lots of vram to make space for a completly new "film". You can do a search in the forum, I'm sure Radiance gave the answer not that long ago.
Re: multipass rendering ?
Posted: Thu Oct 21, 2010 5:45 pm
by Hawker
^^ correct for leeloo
I hope that there will be more than zdepth and alpha in the future because, in vfx field, it isn't sufficient, and if it's not possible to have the main passes for the rendering in the future, the adventure of unbiased will be short.
Re: multipass rendering ?
Posted: Wed Oct 27, 2010 6:39 pm
by radiance
Hey,
We're starting with z-depth and alpha, which are basics all industries can use.
Unbiased engines have markets that don't require much more than that,
i guess it's all about priorities at this time.
We'll add features as we go in the next releases, octane is still a young renderer and we are limited in some ways by current GPU tech, although i don't see any issues in the near future.
Radiance