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Weird : Mesh Count With Mapping Coordinate

Posted: Sun Jun 08, 2014 12:19 am
by eyeonestudio
Weird : Mesh Count With Mapping Coordinate

I use C4D Camera Mapping with Octane Material.
When Object Mesh Count is Low. Distorted
cammap.zip
(1.19 MiB) Downloaded 200 times
Simple Scene Setting
a.jpg
Low Count Mesh : Distort
b.jpg
High Count Mesh : Good
c.jpg

Re: Weird : Mesh Count With Mapping Coordinate

Posted: Sun Jun 08, 2014 6:39 am
by bepeg4d
hi,
what happen if you lower the phong angle of the cube at at least 40 or below?
octane is much more sensitive to the phong angle compared to c4d,
ciao beppe

Re: Weird : Mesh Count With Mapping Coordinate

Posted: Sun Jun 08, 2014 11:55 am
by aoktar
bepeg4d wrote:hi,
what happen if you lower the phong angle of the cube at at least 40 or below?
octane is much more sensitive to the phong angle compared to c4d,
ciao beppe
i think same, thanks. Beppe, what macos nvidia driver are you using?
There is a problem: http://render.otoy.com/forum/viewtopic.php?f=30&t=40323
he has crashes with standalone 1.55

Re: Weird : Mesh Count With Mapping Coordinate

Posted: Sun Jun 08, 2014 3:23 pm
by eyeonestudio
:D ....
Plz download & Open Sample Scene.
You can See What I Say.

is Not a Phong & Driver Problem. :shock:

Overlay Original Background Image
v.jpg

Re: Weird : Mesh Count With Mapping Coordinate

Posted: Sun Jun 08, 2014 4:47 pm
by eyeonestudio
Want Testing.... Plz

Re: Weird : Mesh Count With Mapping Coordinate

Posted: Sun Jun 08, 2014 7:48 pm
by aoktar
ok, checked. But there is nothing to do at the moment. I can look this again, after making the release of 2.0.