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help please, (showing texture from modo to octane)
Posted: Sat Oct 16, 2010 6:06 am
by tonycho
Hello everyone, I need some help

I want to use a chair model from modo content library
but when I export to octane the texture won't show
I already add the texture but only the color not the texture
this problem only happen when I use mesh from modo content library
if I used from my 3d model there is no problem
please help to solve the problem
thanks you
(sorry for bad english)
Regards
Tony
Re: help please, (showing texture from modo to octane)
Posted: Sat Oct 16, 2010 7:42 am
by timbarnes
It's probably because the texture or the path to the textures includes spaces. This seems to break the Octane .obj parser.
Check the file names for the textures.
tim
Re: help please, (showing texture from modo to octane)
Posted: Mon Oct 18, 2010 2:31 am
by tonycho
Hi Timbarnes
I already change the image map to D:\\
but the map won't show at octane
(look at the picture chair 2.jpg)
do you have any suggestion?
many thanks
Tony
Re: help please, (showing texture from modo to octane)
Posted: Tue Oct 26, 2010 7:44 pm
by gulp
I've ploblem like this.
Re: help please, (showing texture from modo to octane)
Posted: Tue Oct 26, 2010 8:08 pm
by peterd
Try to use names without spaces, like chair2.jpg.
regards
Re: help please, (showing texture from modo to octane)
Posted: Tue Oct 26, 2010 8:58 pm
by gulp
My picture and mesh name without space when i delete furniture i can find the ploblem. It's my model!!
Plese help to solve the ploblem.
Regards
Re: help please, (showing texture from modo to octane)
Posted: Wed Oct 27, 2010 5:37 pm
by gulp
I download furniture .obj file form
www.bebitalia.it . When export to octane won't show material.
help me plese.
ps. sorry about bad Eng.
Re: help please, (showing texture from modo to octane)
Posted: Sun Dec 02, 2012 3:32 am
by PAQUITO
Make sure EVERYTHING in the model is uvmapped. If not, Modo will not export any uvmap to the obj, and the textures will not show.
Re: help please, (showing texture from modo to octane)
Posted: Tue Feb 04, 2014 10:00 pm
by stoptwo
Hi...sorry being late...
The models have to be UV mapped and there is only ONE UV map supportet by .obj as far as i know.
So take the different maps and paste them all into ONE ...normally called Texture.
That should do the job.
stoptwo