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Summer house
Posted: Fri Oct 15, 2010 7:52 pm
by andrian
Hi guys, another house WIP I wish to show up.. render times was around 7 minutes per frame.. at 1200x800 reaching 3000 samples with GTX 480.
There is a new version with reworked materials and prebacked displacements for walls, stones, pavement, the shrubs and the trees are changed to high poly models, the new scene contains around 9 million polys and eat up to 1.5GB of my GTX 260 (with total 1.8gb) memory at 4000x3000 and Octane handles it very very well...
I'll upload some shots from the new scene later....
Thanks for watching..
Re: Summer house
Posted: Fri Oct 15, 2010 11:55 pm
by SurfingAlien
great job so far andrian!
this time I'm not a fan of the house itself (in an architectural way... just a matter of taste, of course) but the renders are excellent, specially the environment in the first shot... lovely
Re: Summer house
Posted: Sat Oct 16, 2010 8:08 am
by matej
The first shot is just wow...
Re: Summer house
Posted: Sat Oct 16, 2010 12:10 pm
by colin
i agree - nice images andrian.
i presume this is clients-work? on the second image - are you managing to convince your clients for backlight (i.e. that the majority of the house is in shadows)?
because i never seem to be able to...
Re: Summer house
Posted: Sat Oct 16, 2010 12:14 pm
by ROUBAL
Nice scenes !
the new scene contains around 9 million polys and eat up to 1.5GB of my GTX 260 (with total 1.8gb)
I'm surprised : my former GTX 260 had 768MB only. Which model is it ?

Re: Summer house
Posted: Sun Oct 17, 2010 7:31 am
by andrian
Thank you guys, the architecture is a client fault, they demand for this type of house, so there is nothing to do about that ....
About the house being in the shade, it's a test renders, so client didn't actually see those

Roubal this is a Palit GTX 260 with 1792 GB ram...
http://www.palit.biz/main/vgapro.php?id=1070
Here is some night shots..
Re: Summer house
Posted: Sun Oct 17, 2010 10:06 am
by radiance
very very cool
Would you mind doing a final when you're ready with your credits for our gallery ? it really helped us stay ahead (your last render), i really appreciate it.
Adding some rendertimes and polycounts would be interesting too, even just to try what the difference will be with 2.3 v6
Radiance
Re: Summer house
Posted: Sun Oct 17, 2010 10:31 am
by steveps3
how do you get the trees so realistic? Or are they real trees??
Re: Summer house
Posted: Sun Oct 17, 2010 1:51 pm
by GeorgoSK
Perfect night shots !
Re: Summer house
Posted: Mon Oct 18, 2010 1:18 pm
by tomas_p
Not bad Man