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Octane for Softimage 1.02 RC6 [Obsolete]

Posted: Sun May 25, 2014 8:17 pm
by face
The next release with some little changes which makes the workflow much better.
I think you will like it a lot ;)

FIXED:
  • The shader check is switched to a selfmade function. Now the output shaders will not refresh the renderer.
  • With the inclusion of the function above, only used materials will be checked. Now there is no difference between the count of materials. So meshes with unused materials don´t refresh the renderer again.
  • Red dots in the render/preview window is gone.
ADDED:
  • The render time is shown in the preview window.
DOWNLOAD
MANUAL
INSTALLATION INSTRUCTIONS
  • Please follow the installation instructions in the on-line manual.
NVIDIA DRIVER REQUIREMENTS
  • This version requires video driver 314.22 or higher.

Have fun,
face

Re: Octane for Softimage 1.02 RC6 [Current]

Posted: Sun May 25, 2014 8:54 pm
by yashugan
I found this strange stuff about UV
I attach to you the mesh.
Now i expalin: when i subdivide, in the viewport UV are correct, but octane do something like the image below.
Ihopw that the mesh that i attached will help you to understand. Probably if you put a checker texture you can see better what happen. Thank you!!!!!!

Re: Octane for Softimage 1.02 RC6 [Current]

Posted: Sun May 25, 2014 8:54 pm
by yashugan
here is the model to look inside...Who know!

Re: Octane for Softimage 1.02 RC6 [Current]

Posted: Sun May 25, 2014 9:00 pm
by yashugan
Ops, i forgot:
in the IMAGER, saturation slider don't work. Can you check please? thankyou!!!!!!!!!!

Re: Octane for Softimage 1.02 RC6 [Current]

Posted: Sun May 25, 2014 9:14 pm
by face
yashugan wrote:here is the model to look inside...Who know!
Thanks, i will take a look at the mesh.
yashugan wrote:Ops, i forgot:
in the IMAGER, saturation slider don't work. Can you check please? thankyou!!!!!!!!!!
The saturation works, you have to switch the tonemapping to linear under the render settings.
It´s the same as in the standalone when you save an untonemapped image, the imager saturation and response curves aren´t added then.

face

Re: Octane for Softimage 1.02 RC6 [Current]

Posted: Mon May 26, 2014 1:41 pm
by face
The UV issue is fixed.
Must also fix a problem with the new material check, whith shared instance nodes.

face

Re: Octane for Softimage 1.02 RC6 [Current]

Posted: Mon May 26, 2014 5:03 pm
by yashugan
supreme! mega cool! I'm already in production and i was already worried!You are super fast!
I wait the realease! thank you!!!

Re: Octane for Softimage 1.02 RC6 [Current]

Posted: Mon May 26, 2014 5:05 pm
by face
yashugan wrote:supreme! mega cool! I'm already in production and i was already worried!You are super fast!
I wait the realease! thank you!!!
In 5min ;)