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Classy and tacky livingroom

Posted: Wed May 21, 2014 4:56 pm
by PAQUITO
DL/DIFF 8 bounces + some leveling and vibrance adjustment in photoshop
Models from archive3d.net
As a side note, I have noticed you can raise the sampling for each material individually, so it is a good idea to do it for glossy materials, or whatever you find harder to clean the noise.

Re: Classy and tacky livingroom

Posted: Fri May 23, 2014 10:45 am
by RobSteady
PAQUITO wrote:you can raise the sampling for each material individually
Can you please tell where exactly (3ds Max)?

Re: Classy and tacky livingroom

Posted: Fri May 23, 2014 3:26 pm
by Olitech
Man!

Paquito, you are the undisputed DL master. Very nice quality.

You mentioned being able to raise the sampling of each material individually? Can you show us? Or elaborate further?

Great results!

best,
O

Re: Classy and tacky livingroom

Posted: Fri May 23, 2014 11:31 pm
by PAQUITO
Sure man. Just select the material you want give more love, then click the "eye" icon next to its name and choose the samples you want for it. The screenshot should explain it.

Re: Classy and tacky livingroom

Posted: Fri May 23, 2014 11:59 pm
by kavorka
I thought that just effected the preview image, does it make a difference to the material in the image?

Re: Classy and tacky livingroom

Posted: Sat May 24, 2014 12:38 am
by ROUBAL
Very good scenes ! Congratulations !

Re: Classy and tacky livingroom

Posted: Sat May 24, 2014 1:14 am
by PAQUITO
kavorka wrote:I thought that just effected the preview image, does it make a difference to the material in the image?
I noticed the materials (those with blurry reflections in this case) gets clean at a faster pace than before. That way you don´t have to let it cook for the harder areas while the rest is perfectly clean already.

Re: Classy and tacky livingroom

Posted: Sat May 24, 2014 12:39 pm
by Stahlwolle
For this i would realy like to hear an admins comment:
does the sample per Pixel slider realy affects the sampling for the final render or just the preview Picture for that particular material?!

i would bet this affects just the preview for the material, anything else would mean that octane would sample adaptive...
as i think octane is a brute-force renderer.

but hey - admin - am i right?!

Re: Classy and tacky livingroom

Posted: Sat May 24, 2014 10:26 pm
by Stahlwolle
all clear now. just asked one of the octane Team and as i tought the reply was:

Postby stratified » Sat May 24, 2014 8:16 pm
It only affects the preview render, the final render uses the max samples in the kernel node.

so... it is not as posted above, you cannot Speed up your Render in this way!

Re: Classy and tacky livingroom

Posted: Sun May 25, 2014 12:19 am
by stratified
PAQUITO wrote:Sure man. Just select the material you want give more love, then click the "eye" icon next to its name and choose the samples you want for it. The screenshot should explain it.
Hi Paquito,

This samples/px slider only affects the preview. It doesn't affect the sampling of that particular material in the scene. There's no way to do this in Octane.

In 2.0 you can select part of your scene with the render region and give it "more" love ;)

cheers,
Thomas